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-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/CdStream.cpp4
-rw-r--r--src/core/Frontend.cpp121
-rw-r--r--src/core/Frontend_PS2.cpp13
-rw-r--r--src/core/Frontend_PS2.h23
-rw-r--r--src/core/Radar.cpp12
-rw-r--r--src/core/common.h3
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/main.cpp4
-rw-r--r--src/core/re3.cpp3
10 files changed, 151 insertions, 46 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index abe0833e..13d03213 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
-#ifdef GTA3_1_1_PATCH
+#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -88,7 +88,7 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
-#ifdef GTA3_1_1_PATCH
+#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
@@ -104,7 +104,7 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
- #ifdef GTA3_1_1_PATCH
+ #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
@@ -237,7 +237,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#ifndef GTA3_1_1_PATCH
+#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index d9978040..c11fb72a 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -106,12 +106,14 @@ CdStreamInit(int32 numChannels)
GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
_gdwCdStreamFlags = 0;
-
+
+#ifndef FIX_BUGS // this just slows down streaming
if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE )
{
_gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING;
debug("Using no buffered loading for streaming\n");
}
+#endif
_gbCdStreamOverlapped = TRUE;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0e358fc5..9ead2a0a 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -235,33 +235,26 @@ const char* MenuFilenames[][2] = {
{ nil, nil }
};
+#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
+
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
-#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
-#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
+#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
-float
-ScaleAndCenterX(float x)
-{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else {
- if (x > DEFAULT_SCREEN_WIDTH / 2) {
- return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
- } else {
- return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
- }
- }
-}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
-#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
#ifdef PS2_LIKE_MENU
+#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED
+#else
+#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT
+#endif
+
+#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
if (reverseAlpha) { \
@@ -272,7 +265,7 @@ ScaleAndCenterX(float x)
if (updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
} \
- if (withReverseAlpha) { \
+ if (withReverseAlpha && !m_bRenderGameInMenu) { \
pendingOption = option; \
pendingScreen = screen; \
reverseAlpha = true; \
@@ -827,7 +820,7 @@ CMenuManager::Draw()
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
@@ -1418,10 +1411,16 @@ CMenuManager::Draw()
if (!m_bRenderGameInMenu)
#endif
if (i == m_nCurrOption && itemsAreSelectable) {
+#ifdef PS2_LIKE_MENU
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
+ MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
+ CRGBA(100, 200, 50, FadeIn(50)));
+#else
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
+ CRGBA(100, 200, 50, FadeIn(50)));
+#endif
}
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
@@ -2047,11 +2046,11 @@ CMenuManager::DrawControllerSetupScreen()
switch (m_ControlMethod) {
case CONTROL_STANDARD:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -2335,12 +2334,11 @@ CMenuManager::DrawFrontEndNormal()
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
- bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+ bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
-
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
@@ -2448,6 +2446,46 @@ CMenuManager::DrawFrontEndNormal()
break;
}
+ // Positions/style from PS2 menu, credits to Fire_Head
+ /* Draw controller buttons */
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f));
+ CFont::SetPropOn();
+ CFont::SetCentreOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f
+ CFont::SetColor(CRGBA(16, 16, 16, 255));
+ switch (m_nCurrScreen) {
+
+ // Page names overlaps buttons on those.
+ case MENUPAGE_MOUSE_CONTROLS:
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ break;
+
+ default:
+ {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA"));
+ if (!m_bGameNotLoaded)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST"));
+
+ if (bottomBarActive)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU
+ else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ;
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // =
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // <
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // >
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION
+ }
+
+ break;
+ }
+ }
+
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
@@ -2753,7 +2791,7 @@ CMenuManager::DrawPlayerSetupScreen()
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
@@ -3547,15 +3585,15 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
+ CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f));
+ CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f));
+ CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(255, 217, 106, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
+ CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -3737,7 +3775,7 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
PREPARE_MENU_HEADER
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
@@ -4513,30 +4551,41 @@ CMenuManager::ProcessButtonPresses(void)
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
+ if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
bottomBarActive = false;
+ if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption > 0)
- curBottomBarOption--;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption < bbTabCount-1)
- curBottomBarOption++;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
@@ -5103,7 +5152,7 @@ CMenuManager::ProcessButtonPresses(void)
return;
#endif
}
-#ifdef PS2_LIKE_MENU
+#ifdef PS2_SAVE_DIALOG
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 8e604978..d474ee65 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -203,6 +203,19 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
+#ifdef CUTSCENE_BORDERS_SWITCH
+bool CMenuManager::m_PrefsCutsceneBorders = true;
+#endif
+
+#ifdef MULTISAMPLING
+int8 CMenuManager::m_nPrefsMSAALevel = 0;
+int8 CMenuManager::m_nDisplayMSAALevel = 0;
+#endif
+
+#ifdef NO_ISLAND_LOADING
+int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
+#endif
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;
diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h
index 2f226dc3..c1e42291 100644
--- a/src/core/Frontend_PS2.h
+++ b/src/core/Frontend_PS2.h
@@ -160,7 +160,30 @@ public:
static int32 m_PrefsLanguage;
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
+#ifdef NO_ISLAND_LOADING
+ enum
+ {
+ ISLAND_LOADING_LOW = 0,
+ ISLAND_LOADING_MEDIUM,
+ ISLAND_LOADING_HIGH
+ };
+
+ static int8 m_DisplayIslandLoading;
+ static int8 m_PrefsIslandLoading;
+#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
+#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
+#else
+#define ISLAND_LOADING_IS(p)
+#define ISLAND_LOADING_ISNT(p)
+#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static bool m_PrefsCutsceneBorders;
+#endif
+#ifdef MULTISAMPLING
+ static int8 m_nPrefsMSAALevel;
+ static int8 m_nDisplayMSAALevel;
+#endif
#ifdef GTA_PC
bool m_bQuitGameNoCD;
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 05002a3f..af28aae7 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1100,6 +1100,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
+#ifdef FIX_BUGS
+ if (nextBlip == NUMRADARBLIPS)
+ return -1;
+#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
@@ -1121,6 +1125,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
+#ifdef FIX_BUGS
+ if (nextBlip == NUMRADARBLIPS)
+ return -1;
+#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
@@ -1452,6 +1460,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
+#ifdef FIX_BUGS
+ if (nextBlip == NUMRADARBLIPS)
+ return;
+#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;
diff --git a/src/core/common.h b/src/core/common.h
index e876c4ec..9b5c2369 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
+extern float ScaleAndCenterX(float x);
+#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#else
#define SCREEN_SCALE_AR(a) (a)
+#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
#include "maths.h"
diff --git a/src/core/config.h b/src/core/config.h
index 498be8f3..e8e15ebe 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -235,20 +235,20 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
-#define BETA_SLIDING_TEXT
+// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
-//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
+//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
+//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
# define CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 99868dbd..5fea9c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,12 +757,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
-
+#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
+#endif
char str[200];
@@ -1111,6 +1112,7 @@ Idle(void *arg)
#endif
#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a7a0d7f1..13cb6283 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -267,6 +267,7 @@ void PS2AlphaTestChange(int8 displayedValue)
// Important: Make sure to read the warnings/informations in frontendoption.h!!
+// For texts: Either use TheText.Get, or use wcsdup(wchar version of strdup)
void
CustomFrontendOptionsPopulate(void)
{
@@ -369,7 +370,7 @@ CustomFrontendOptionsPopulate(void)
#ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU
- static const wchar* text = (wchar*)L"FREE CAM";
+ static const wchar* text = (wchar*)wcsdup(L"FREE CAM");
FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
#endif