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-rw-r--r--src/core/FileLoader.cpp9
-rw-r--r--src/core/FileMgr.cpp3
-rw-r--r--src/core/FileMgr.h2
-rw-r--r--src/core/Game.cpp9
-rw-r--r--src/core/Game.h7
-rw-r--r--src/core/Pad.cpp13
-rw-r--r--src/core/Streaming.cpp126
-rw-r--r--src/core/World.h2
-rw-r--r--src/core/Zones.cpp12
-rw-r--r--src/core/config.h42
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/main.h2
-rw-r--r--src/core/re3.cpp6
13 files changed, 150 insertions, 85 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 9aaba611..f711407a 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -846,14 +846,15 @@ CFileLoader::LoadVehicleObject(const char *line)
char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
- float wheelScale;
+ float wheelScale, normalSplay;
CVehicleModelInfo *mi;
char *p;
- sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
+ sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f %f",
&id, model, txd,
type, handlingId, gamename, animFile, vehclass,
- &frequency, &level, &comprules, &misc, &wheelScale);
+ &frequency, &level, &comprules, &misc, &wheelScale,
+ &normalSplay);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
@@ -873,6 +874,8 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
+ }else if(strcmp(type, "ferry") == 0){
+ mi->m_vehicleType = VEHICLE_TYPE_FERRY;
}else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strcmp(type, "plane") == 0){
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 99923ddf..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -241,7 +241,7 @@ CFileMgr::SetDirMyDocuments(void)
}
ssize_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
ssize_t n, len;
@@ -257,6 +257,7 @@ CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
return -1;
#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 98a78360..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,7 +9,7 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static ssize_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8405c2ec..79698dde 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -375,7 +375,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
- currLevel = LEVEL_BEACH;
+ currLevel = LEVEL_INDUSTRIAL;
currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
@@ -441,7 +441,7 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
- CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
@@ -661,8 +661,9 @@ void CGame::ReInitGameObjectVariables(void)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
- CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
- CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
CStreaming::LoadAllRequestedModels(false);
currArea = AREA_MAIN_MAP;
CPed::Initialise();
diff --git a/src/core/Game.h b/src/core/Game.h
index 4052eb00..fe3268be 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -3,10 +3,11 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_GENERIC = 0,
- LEVEL_BEACH,
- LEVEL_MAINLAND,
+ LEVEL_INDUSTRIAL,
+ LEVEL_COMMERCIAL,
+ LEVEL_SUBURBAN,
- NUM_LEVELS
+ NUM_LEVELS // LCS: should be 5 eventually...
};
enum eAreaName {
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index feda19c6..1e4f48f4 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -97,6 +97,7 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
+/* LCS: removed
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
@@ -145,6 +146,7 @@ void SpecialCarCheats()
CPad::bHasPlayerCheated = true;
}
}
+*/
void PickUpChicksCheat()
{
@@ -370,7 +372,7 @@ void ChangePlayerCheat()
do
{
do {
- modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_GANG18);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
@@ -589,16 +591,18 @@ void SuicideCheat(void) {
}
void DoChicksWithGunsCheat(void) {
+/* // broken in LCS
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::RemoveCurrentZonesModels();
- CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
+ CGangs::SetGangPedModels(GANG_PLAYER, MI_CAS_WOM, MI_HOS_WOM);
CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
+*/
}
//////////////////////////////////////////////////////////////////////////
@@ -1420,6 +1424,8 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BlackCarsCheat();
}
+/*
+ // LCS: removed for now
// "TRAVELINSTYLE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
KeyBoardCheatString[0] = ' ';
@@ -1515,6 +1521,7 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igdiaz");
}
+*/
// DEEPFRIEDMARSBARS
else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) {
KeyBoardCheatString[0] = ' ';
@@ -1530,11 +1537,13 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
+/* LCS: removed
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
+*/
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3e470fde..27d41fca 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -78,10 +78,16 @@ size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
-CEntity *pIslandLODmainlandEntity;
-CEntity *pIslandLODbeachEntity;
-int32 islandLODmainland;
-int32 islandLODbeach;
+CEntity *pIslandLODindustEntity;
+CEntity *pIslandLODcomIndEntity;
+CEntity *pIslandLODcomSubEntity;
+CEntity *pIslandLODsubIndEntity;
+CEntity *pIslandLODsubComEntity;
+int32 islandLODindust;
+int32 islandLODcomInd;
+int32 islandLODcomSub;
+int32 islandLODsubInd;
+int32 islandLODsubCom;
#ifndef MASTER
bool gbPrintStats;
@@ -240,12 +246,21 @@ CStreaming::Init2(void)
// find island LODs
- pIslandLODmainlandEntity = nil;
- pIslandLODbeachEntity = nil;
- islandLODmainland = -1;
- islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ pIslandLODindustEntity = nil;
+ pIslandLODcomIndEntity = nil;
+ pIslandLODcomSubEntity = nil;
+ pIslandLODsubIndEntity = nil;
+ pIslandLODsubComEntity = nil;
+ islandLODindust = -1;
+ islandLODcomInd = -1;
+ islandLODcomSub = -1;
+ islandLODsubInd = -1;
+ islandLODsubCom = -1;
+ CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
+ CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
+ CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
+ CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
+ CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MASTER
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
@@ -526,7 +541,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Txd and anim have to be loaded
int animId = mi->GetAnimFileIndex();
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot()) ||
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+#endif
animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
RemoveModel(streamId);
ReRequestModel(streamId);
@@ -912,13 +932,17 @@ CStreaming::RequestIslands(eLevelName level)
{
ISLAND_LOADING_ISNT(HIGH)
switch(level){
- case LEVEL_MAINLAND:
- if(islandLODbeach != -1)
- RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
+ case LEVEL_INDUSTRIAL:
+ RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
break;
- case LEVEL_BEACH:
- if(islandLODmainland != -1)
- RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
+ case LEVEL_COMMERCIAL:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
break;
default: break;
}
@@ -1127,10 +1151,12 @@ CStreaming::RemoveModel(int32 id)
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
- if(level != LEVEL_BEACH)
- RemoveBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBuildings(LEVEL_MAINLAND);
+ if(level != LEVEL_INDUSTRIAL)
+ RemoveBuildings(LEVEL_INDUSTRIAL);
+ if(level != LEVEL_COMMERCIAL)
+ RemoveBuildings(LEVEL_COMMERCIAL);
+ if(level != LEVEL_SUBURBAN)
+ RemoveBuildings(LEVEL_SUBURBAN);
}
void
@@ -1253,10 +1279,12 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
ISLAND_LOADING_IS(LOW)
{
- if(level != LEVEL_BEACH)
- RemoveBigBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBigBuildings(LEVEL_MAINLAND);
+ if(level != LEVEL_INDUSTRIAL)
+ RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ if(level != LEVEL_COMMERCIAL)
+ RemoveBigBuildings(LEVEL_COMMERCIAL);
+ if(level != LEVEL_SUBURBAN)
+ RemoveBigBuildings(LEVEL_SUBURBAN);
}
RemoveIslandsNotUsed(level);
}
@@ -1278,15 +1306,21 @@ void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
int i;
- if(pIslandLODmainlandEntity == nil)
+ if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
- if(building->GetModelIndex() == islandLODmainland)
- pIslandLODmainlandEntity = building;
- if(building->GetModelIndex() == islandLODbeach)
- pIslandLODbeachEntity = building;
+ if(building->GetModelIndex() == islandLODindust)
+ pIslandLODindustEntity = building;
+ else if(building->GetModelIndex() == islandLODcomInd)
+ pIslandLODcomIndEntity = building;
+ else if(building->GetModelIndex() == islandLODcomSub)
+ pIslandLODcomSubEntity = building;
+ else if(building->GetModelIndex() == islandLODsubInd)
+ pIslandLODsubIndEntity = building;
+ else if(building->GetModelIndex() == islandLODsubCom)
+ pIslandLODsubComEntity = building;
}
#ifdef NO_ISLAND_LOADING
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
@@ -1295,12 +1329,27 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
} else
#endif
switch(level){
- case LEVEL_MAINLAND:
- DeleteIsland(pIslandLODmainlandEntity);
+ case LEVEL_INDUSTRIAL:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
- case LEVEL_BEACH:
- DeleteIsland(pIslandLODbeachEntity);
-
+ case LEVEL_COMMERCIAL:
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ break;
+ case LEVEL_SUBURBAN:
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ break;
+ default:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
}
}
@@ -1562,6 +1611,7 @@ CStreaming::IsObjectInCdImage(int32 id)
void
CStreaming::SetModelIsDeletable(int32 id)
{
+ assert(id >= 0); // guard against fake IDs
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
@@ -1640,11 +1690,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBIRANCH);
- if(!HasModelLoaded(MI_FBIRANCH))
+ SetModelIsDeletable(MI_FBICAR);
+ if(!HasModelLoaded(MI_FBICAR))
SetModelIsDeletable(MI_FBI);
}
@@ -1664,6 +1714,7 @@ CStreaming::StreamVehiclesAndPeds(void)
else
SetModelIsDeletable(MI_CHOPPER);
+/* LCS: removed
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
SetModelIsDeletable(MI_VICE1);
SetModelIsDeletable(MI_VICE2);
@@ -1705,6 +1756,7 @@ CStreaming::StreamVehiclesAndPeds(void)
SetModelIsDeletable(MI_VICE7);
SetModelIsDeletable(MI_VICE8);
}
+*/
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
diff --git a/src/core/World.h b/src/core/World.h
index 59bf634c..b0e77193 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -16,7 +16,7 @@
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
-#define WORLD_MIN_X (-2400.0f)
+#define WORLD_MIN_X (-2000.0f)
#define WORLD_MIN_Y (-2000.0f)
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 55b43c10..1715d811 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -88,20 +88,20 @@ CTheZones::Init(void)
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
- InfoZoneArray[0].minx = -2400.0f;
+ InfoZoneArray[0].minx = -2000.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
- InfoZoneArray[0].maxx = 1600.0f;
+ InfoZoneArray[0].maxx = 2000.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_GENERIC;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
- NavigationZoneArray[0].minx = -2400.0f;
+ NavigationZoneArray[0].minx = -2000.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
- NavigationZoneArray[0].maxx = 1600.0f;
+ NavigationZoneArray[0].maxx = 2000.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_GENERIC;
@@ -115,10 +115,10 @@ CTheZones::Init(void)
}
TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
- MapZoneArray[0].minx = -2400.0f;
+ MapZoneArray[0].minx = -2000.0f;
MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
- MapZoneArray[0].maxx = 1600.0f;
+ MapZoneArray[0].maxx = 2000.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_GENERIC;
diff --git a/src/core/config.h b/src/core/config.h
index 874ff39a..36387449 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,15 +7,15 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 6500, // 4900 on PS2
- TXDSTORESIZE = 1385,
- COLSTORESIZE = 31,
+ MODELINFOSIZE = 6500, // only 4900
+ TXDSTORESIZE = 1385, // only 1200
+ COLSTORESIZE = 31, // only 15
EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
SIMPLEMODELSIZE = 3885,
TIMEMODELSIZE = 385,
- CLUMPMODELSIZE = 5,
+ CLUMPMODELSIZE = 10,
WEAPONMODELSIZE = 37,
PEDMODELSIZE = 130,
VEHICLEMODELSIZE = 110,
@@ -26,19 +26,19 @@ enum Config {
NUMOBJECTINFO = 210,
// Pool sizes
- NUMPTRNODES = 50000,
- NUMENTRYINFOS = 3200,
- NUMPEDS = 140,
- NUMVEHICLES = 110,
- NUMBUILDINGS = 7000,
- NUMTREADABLES = 1,
- NUMOBJECTS = 460,
- NUMDUMMIES = 2340,
+ NUMPTRNODES = 50000, // only 30100
+ NUMENTRYINFOS = 4000,
+ NUMPEDS = 140, // only 70
+ NUMVEHICLES = 110, // only 70
+ NUMBUILDINGS = 7000, // only 6757
+ NUMTREADABLES = 1300,
+ NUMOBJECTS = 475,
+ NUMDUMMIES = 3000,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // not a pool in VC
- NUMANIMBLOCKS = 35,
+ NUMANIMBLOCKS = 60,
NUMANIMATIONS = 450,
NUMTEMPOBJECTS = 40,
@@ -58,20 +58,20 @@ enum Config {
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 14,
+ NUMAUDIOZONES = 36,
NUMINFOZONES = 169,
- NUMMAPZONES = 39,
- NUMNAVIGZONES = 20,
+ NUMMAPZONES = 110,
+ NUMNAVIGZONES = 70,
// Cull zones
- NUMATTRIBZONES = 704,
+ NUMATTRIBZONES = 900,
NUMOCCLUSIONVOLUMES = 350,
NUMACTIVEOCCLUDERS = 48,
PATHNODESIZE = 4500,
- NUMWEATHERS = 7,
+ NUMWEATHERS = 8,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
@@ -208,7 +208,7 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
+//# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
@@ -256,7 +256,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL
#ifdef LIBRW
@@ -310,7 +310,7 @@ enum Config {
# ifdef CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
-# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
//# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d9579fee..e3217fde 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -76,7 +76,7 @@
GlobalScene Scene;
-uint8 work_buff[55000];
+uint8 work_buff[55000 * 2];
char gString[256];
char gString2[512];
wchar gUString[256];
diff --git a/src/core/main.h b/src/core/main.h
index 37a82fb2..e1d3de9c 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -7,7 +7,7 @@ struct GlobalScene
};
extern GlobalScene Scene;
-extern uint8 work_buff[55000];
+extern uint8 work_buff[55000 * 2];
extern char gString[256];
extern char gString2[512];
extern wchar gUString[256];
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 0e5ed2af..3a5488d1 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -157,7 +157,7 @@ void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &cha
void LoadINISettings()
{
- cfg.load_file("reVC.ini");
+ cfg.load_file("reLCS.ini");
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// Written by assuming the codes below will run after _InputInitialiseJoys().
@@ -260,7 +260,7 @@ void SaveINISettings()
CheckAndSaveIniInt("Rendering", "BackfaceCulling", gBackfaceCulling, changed);
if (changed)
- cfg.write_file("reVC.ini");
+ cfg.write_file("reLCS.ini");
}
#endif
@@ -290,7 +290,6 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
-void SpecialCarCheats();
void PickUpChicksCheat();
DebugMenuEntry *carCol1;
@@ -561,7 +560,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;