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-rw-r--r--src/core/Pools.cpp10
-rw-r--r--src/core/Zones.cpp78
-rw-r--r--src/core/config.h4
3 files changed, 84 insertions, 8 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 5cffe9e4..b0248664 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -281,9 +281,9 @@ INITSAVEBUF
#else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
- WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
- WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
- WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
+ WriteSaveBuf(buf, pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
@@ -292,7 +292,7 @@ INITSAVEBUF
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
- WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CAutomobile));
@@ -303,7 +303,7 @@ INITSAVEBUF
#else
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
- WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBoat));
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 107b1db8..82fbc047 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -10,6 +10,14 @@
#include "Timer.h"
#include "SaveBuf.h"
+#ifdef COMPATIBLE_SAVES
+#define ZONEARRAY_SAVE_SIZE 0xAF0
+#define MAPZONEARRAY_SAVE_SIZE 0x578
+#else
+#define ZONEARRAY_SAVE_SIZE sizeof(ZoneArray)
+#define MAPZONEARRAY_SAVE_SIZE sizeof(MapZoneArray)
+#endif
+
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;
@@ -633,6 +641,28 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
+#ifdef COMPATIBLE_SAVES
+static inline void
+SaveOneZone(CZone &zone, uint8 *&buffer)
+{
+ memcpy(buffer, zone.name, sizeof(zone.name));
+ SkipSaveBuf(buffer, sizeof(zone.name));
+ WriteSaveBuf(buffer, zone.minx);
+ WriteSaveBuf(buffer, zone.miny);
+ WriteSaveBuf(buffer, zone.minz);
+ WriteSaveBuf(buffer, zone.maxx);
+ WriteSaveBuf(buffer, zone.maxy);
+ WriteSaveBuf(buffer, zone.maxz);
+ WriteSaveBuf(buffer, zone.type);
+ WriteSaveBuf(buffer, zone.level);
+ WriteSaveBuf(buffer, zone.zoneinfoDay);
+ WriteSaveBuf(buffer, zone.zoneinfoNight);
+ WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.child));
+ WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.parent));
+ WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.next));
+}
+#endif
+
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@@ -643,9 +673,9 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int32) // GetIndexForZonePointer
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
- + sizeof(ZoneArray) + sizeof(ZoneInfoArray)
+ + ZONEARRAY_SAVE_SIZE + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
- + sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ + MAPZONEARRAY_SAVE_SIZE + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
@@ -656,10 +686,14 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveBuf(buffer, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
+#ifdef COMPATIBLE_SAVES
+ SaveOneZone(ZoneArray[i], buffer);
+#else
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
+#endif
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
@@ -669,7 +703,9 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
+#ifndef COMPATIBLE_SAVES
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
+#endif
/*
The call of GetIndexForZonePointer is wrong, as it is
@@ -679,9 +715,13 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
+#ifndef COMPATIBLE_SAVES
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
+#else
+ SaveOneZone(MapZoneArray[i], buffer);
+#endif
}
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
@@ -693,6 +733,32 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
+#ifdef COMPATIBLE_SAVES
+static inline void
+LoadOneZone(CZone &zone, uint8 *&buffer)
+{
+ memcpy(zone.name, buffer, sizeof(zone.name));
+ SkipSaveBuf(buffer, sizeof(zone.name));
+ ReadSaveBuf(&zone.minx, buffer);
+ ReadSaveBuf(&zone.miny, buffer);
+ ReadSaveBuf(&zone.minz, buffer);
+ ReadSaveBuf(&zone.maxx, buffer);
+ ReadSaveBuf(&zone.maxy, buffer);
+ ReadSaveBuf(&zone.maxz, buffer);
+ ReadSaveBuf(&zone.type, buffer);
+ ReadSaveBuf(&zone.level, buffer);
+ ReadSaveBuf(&zone.zoneinfoDay, buffer);
+ ReadSaveBuf(&zone.zoneinfoNight, buffer);
+ int32 tmp;
+ ReadSaveBuf(&tmp, buffer);
+ zone.child = CTheZones::GetPointerForZoneIndex(tmp);
+ ReadSaveBuf(&tmp, buffer);
+ zone.parent = CTheZones::GetPointerForZoneIndex(tmp);
+ ReadSaveBuf(&tmp, buffer);
+ zone.next = CTheZones::GetPointerForZoneIndex(tmp);
+}
+#endif
+
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@@ -708,11 +774,15 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
+#ifdef COMPATIBLE_SAVES
+ LoadOneZone(ZoneArray[i], buffer);
+#else
ReadSaveBuf(&ZoneArray[i], buffer);
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
+#endif
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
@@ -722,6 +792,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
+#ifdef COMPATIBLE_SAVES
+ LoadOneZone(MapZoneArray[i], buffer);
+#else
ReadSaveBuf(&MapZoneArray[i], buffer);
/*
@@ -732,6 +805,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
+#endif
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
diff --git a/src/core/config.h b/src/core/config.h
index c9339b74..00d7a938 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -237,7 +237,8 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
+#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define NO_MOVIES // add option to disable intro videos
@@ -464,6 +465,7 @@ enum Config {
#define THIS_IS_STUPID
#undef MORE_LANGUAGES
#undef COMPATIBLE_SAVES
+#undef FIX_INCOMPATIBLE_SAVES
#undef LOAD_INI_SETTINGS
#undef ASPECT_RATIO_SCALE