diff options
Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 511 |
1 files changed, 121 insertions, 390 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a06762f5..5974175a 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1,7 +1,6 @@ #include <csignal> #define WITHWINDOWS #include "common.h" -#include "platform.h" #include "crossplatform.h" #include "Renderer.h" #include "Credits.h" @@ -16,7 +15,6 @@ #include "Boat.h" #include "Heli.h" #include "Automobile.h" -#include "Ped.h" #include "Console.h" #include "Debug.h" #include "Hud.h" @@ -26,12 +24,12 @@ #include "Radar.h" #include "debugmenu.h" #include "Frontend.h" -#include "Text.h" #include "WaterLevel.h" #include "main.h" -#include "MBlur.h" +#include "Script.h" #include "postfx.h" #include "custompipes.h" +#include "MemoryHeap.h" #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS #include "FileMgr.h" @@ -76,388 +74,61 @@ mysrand(unsigned int seed) #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" -#include "Font.h" -void ReloadFrontendOptions(void) +void +CustomFrontendOptionsPopulate(void) { - CustomFrontendOptionsPopulate(); -} - -void RestoreDefGraphics(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef PS2_ALPHA_TEST - gPS2alphaTest = false; - #endif - #ifdef MULTISAMPLING - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsFrameLimiter = true; - CMenuManager::m_PrefsVsyncDisp = true; - CMenuManager::m_PrefsVsync = true; - CMenuManager::m_PrefsUseWideScreen = false; - FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; - #ifdef GTA3_1_1_PATCH - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } - #else - CMBlur::BlurOn = true; - #endif - FrontEndMenuManager.SaveSettings(); - #endif -} - -void RestoreDefDisplay(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef CUTSCENE_BORDERS_SWITCH - CMenuManager::m_PrefsCutsceneBorders = true; - #endif - #ifdef FREE_CAM - TheCamera.bFreeCam = false; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsBrightness = 256; - CMenuManager::m_PrefsLOD = 1.2f; - CRenderer::ms_lodDistScale = 1.2f; - CMenuManager::m_PrefsShowSubtitles = true; - FrontEndMenuManager.SaveSettings(); - #endif -} - -#ifdef MULTISAMPLING -void MultiSamplingGoBack() { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; -} - -void MultiSamplingButtonPress(int8 action) { - if (action == FEOPTION_ACTION_SELECT) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } - } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) { - if (FrontEndMenuManager.m_bGameNotLoaded) { - FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1); - - int i = 0; - int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels(); - while (maxAA != 1) { - i++; - maxAA >>= 1; - } - - if (FrontEndMenuManager.m_nDisplayMSAALevel < 0) - FrontEndMenuManager.m_nDisplayMSAALevel = i; - else if (FrontEndMenuManager.m_nDisplayMSAALevel > i) - FrontEndMenuManager.m_nDisplayMSAALevel = 0; - } - } else if (action == FEOPTION_ACTION_FOCUSLOSS) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - FrontEndMenuManager.SetHelperText(3); - } - } -} - -wchar* MultiSamplingDraw(bool *disabled, bool userHovering) { - static wchar unicodeTemp[64]; - if (userHovering) { - if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) { - if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply - FrontEndMenuManager.ResetHelperText(); - } else { - FrontEndMenuManager.SetHelperText(1); - } - } else { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - } - } - - if (!FrontEndMenuManager.m_bGameNotLoaded) - *disabled = true; - - switch (FrontEndMenuManager.m_nDisplayMSAALevel) { - case 0: - return TheText.Get("FEM_OFF"); - default: - sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel)); - AsciiToUnicode(gString, unicodeTemp); - return unicodeTemp; - } + // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h } -const char* multisamplingKey = "MultiSampling"; #endif -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} +#ifdef LOAD_INI_SETTINGS +#include "ini_parser.hpp" -void LangJapSelect(int8 action) +linb::ini cfg; +int CheckAndReadIniInt(const char *cat, const char *key, int original) { - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif + std::string strval = cfg.get(cat, key, ""); + const char *value = strval.c_str(); + if (value && value[0] != '\0') + return atoi(value); -#ifdef IMPROVED_VIDEOMODE -void ScreenModeChange(int8 displayedValue) -{ - if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { - FrontEndMenuManager.m_nPrefsWindowed = displayedValue; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } + return original; } -#endif -#ifdef FREE_CAM -void FreeCamChange(int8 displayedValue) +float CheckAndReadIniFloat(const char *cat, const char *key, float original) { - TheCamera.bFreeCam = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* freeCamKey = "FreeCam"; -#endif + std::string strval = cfg.get(cat, key, ""); + const char *value = strval.c_str(); + if (value && value[0] != '\0') + return atof(value); -#ifdef CUTSCENE_BORDERS_SWITCH -void BorderModeChange(int8 displayedValue) -{ - CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; - FrontEndMenuManager.SaveSettings(); + return original; } -const char* cutsceneBordersKey = "CutsceneBorders"; -#endif -#ifdef PS2_ALPHA_TEST -void PS2AlphaTestChange(int8 displayedValue) +void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed) { - gPS2alphaTest = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* ps2alphaKey = "PS2AlphaTest"; -#endif - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS -wchar selectedJoystickUnicode[128]; - -wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { - int numButtons; - int found = -1; - const char *joyname; - if (userHovering) { - for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { - if ((joyname = glfwGetJoystickName(i))) { - const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); - for (int j = 0; j < numButtons; j++) { - if (buttons[j]) { - found = i; - break; - } - } - if (found != -1) - break; - } - } - - if (found != -1 && PSGLOBAL(joy1id) != found) { - if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found) - PSGLOBAL(joy2id) = PSGLOBAL(joy1id); - else - PSGLOBAL(joy2id) = -1; - - strcpy(gSelectedJoystickName, joyname); - PSGLOBAL(joy1id) = found; - } + char temp[10]; + if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%u", val); + cfg.set(cat, key, temp); } - if (PSGLOBAL(joy1id) == -1) - AsciiToUnicode("Not found", selectedJoystickUnicode); - else - AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); - - return selectedJoystickUnicode; } -#endif -// Important: Make sure to read the warnings/informations in frontendoption.h!! -// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms -void -CustomFrontendOptionsPopulate(void) +void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed) { - RemoveCustomFrontendOptions(); // if exist - - // -- Graphics/display seperation preperation starts - don't add options in here! -#ifdef GRAPHICS_MENU_OPTIONS - int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true); - FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0); - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3); - FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0); - -#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1); -#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1); -#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d); -#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); -#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil); -#else - int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - bool movedToAdvMenu = false; - -#define SWITCH_TO_GRAPHICS_MENU \ - if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \ - FrontendOptionSetCursor(advancedDisplayMenu, -1); \ - movedToAdvMenu = true; \ - } else { \ - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \ - } - -#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU -#define CLONE_OPTION(a, b, c, d) -#define ADD_BACK -#define ADD_RESTORE_DEFAULTS(a) -#endif - // -- Graphics/display seperation preperation end - - const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; - -#ifdef MORE_LANGUAGES - FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2); - FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil); -#endif - -#ifdef MENU_MAP - FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2); - FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP); -#endif - - // -- Start of graphics menu - add options in display order! - - SWITCH_TO_GRAPHICS_MENU - CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil); - CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil) - -#ifdef IMPROVED_VIDEOMODE - const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") }; - // Storing isn't enabled because it's handled in Frontend - FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); -#endif - - CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil); - CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil); - -#ifdef MULTISAMPLING - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey); -#endif - - CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil); - -#ifdef PS2_ALPHA_TEST - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey); -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefGraphics) - ADD_BACK - - // ---- End of Graphics Menu ---- - - // -- Start of Display menu - add options in display order! - - SWITCH_TO_DISPLAY_MENU - CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil); - CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil); - -#ifdef CUTSCENE_BORDERS_SWITCH - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey); -#endif - -#ifdef FREE_CAM - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey); -#endif - - CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil); - - // Add link to advanced graphics menu if it's filled. -#ifndef GRAPHICS_MENU_OPTIONS - if (movedToAdvMenu) { - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); - FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0); - - FrontendOptionSetCursor(advancedDisplayMenu, -1); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); + char temp[10]; + if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%f", val); + cfg.set(cat, key, temp); } -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefDisplay) - ADD_BACK - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS - int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20, - FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false); - - FrontendOptionSetCursor(detectJoystickMenu, 0); - - FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil); - FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); - - FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2); - FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1); -#endif } -#endif -#ifdef LOAD_INI_SETTINGS -#include "ini_parser.hpp" void LoadINISettings() { - linb::ini cfg; cfg.load_file("re3.ini"); - char defaultStr[4]; #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS // Written by assuming the codes below will run after _InputInitialiseJoys(). @@ -491,28 +162,38 @@ void LoadINISettings() #endif #ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption& option = customFrontendOptions[i]; - if (option.save) { - // CFO only supports saving uint8 right now - sprintf(defaultStr, "%u", *option.value); - option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str()); + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + // CFO check + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + // CFO only supports saving uint8 right now + *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value); + if (option.m_Action == MENUACTION_CFO_SELECT) { + option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value; + } + } } } #endif -#ifdef NO_ISLAND_LOADING - sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading); - CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str()); - CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading; +#ifdef EXTENDED_COLOURFILTER + CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); +#endif +#ifdef EXTENDED_PIPELINES + CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess); + CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity); + CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult); + CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult); + CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif - } void SaveINISettings() { - linb::ini cfg; - cfg.load_file("re3.ini"); bool changed = false; char temp[4]; @@ -523,23 +204,29 @@ void SaveINISettings() } #endif #ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption &option = customFrontendOptions[i]; - if (option.save) { - if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it - changed = true; - sprintf(temp, "%u", *option.value); - cfg.set("FrontendOptions", option.save, temp); + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + // Beware: CFO only supports saving uint8 right now + CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed); } } } #endif -#ifdef NO_ISLAND_LOADING - if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) { - changed = true; - sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading); - cfg.set("FrontendOptions", "NoIslandLoading", temp); - } + +#ifdef EXTENDED_COLOURFILTER + CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed); +#endif +#ifdef EXTENDED_PIPELINES + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed); + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed); + CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed); #endif if (changed) @@ -688,6 +375,19 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + +#ifdef USE_CUSTOM_ALLOCATOR +static void ParseHeap(void) { gMainHeap.ParseHeap(); } +#endif + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", @@ -870,8 +570,19 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); +#ifndef FINAL + DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); +#ifdef USE_CUSTOM_ALLOCATOR + DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); +#endif +#endif + DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil); + DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); + DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); +#ifdef GTA_SCENE_EDIT DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); +#endif #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif @@ -888,9 +599,6 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); -#ifdef CUSTOM_FRONTEND_OPTIONS - DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); -#endif DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); @@ -899,6 +607,29 @@ DebugMenuPopulate(void) #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif +#ifdef MISSION_SWITCHER + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", + "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", + "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", + "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", + "The Crook", "The Thieves", "The Wife", "Her Lover", + "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", + "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", + "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", + "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", + "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", + "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", + "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", + "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", + "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + }; + + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions); + DebugMenuEntrySetWrap(missionEntry, true); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; |