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-rw-r--r--src/core/re3.cpp511
1 files changed, 121 insertions, 390 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a06762f5..5974175a 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
-#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Credits.h"
@@ -16,7 +15,6 @@
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
-#include "Ped.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
@@ -26,12 +24,12 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
-#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
-#include "MBlur.h"
+#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@@ -76,388 +74,61 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
-#include "Font.h"
-void ReloadFrontendOptions(void)
+void
+CustomFrontendOptionsPopulate(void)
{
- CustomFrontendOptionsPopulate();
-}
-
-void RestoreDefGraphics(int8 action) {
- if (action != FEOPTION_ACTION_SELECT)
- return;
-
- #ifdef PS2_ALPHA_TEST
- gPS2alphaTest = false;
- #endif
- #ifdef MULTISAMPLING
- FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
- #endif
- #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
- CMenuManager::m_PrefsFrameLimiter = true;
- CMenuManager::m_PrefsVsyncDisp = true;
- CMenuManager::m_PrefsVsync = true;
- CMenuManager::m_PrefsUseWideScreen = false;
- FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
- #ifdef GTA3_1_1_PATCH
- if (_dwOperatingSystemVersion == OS_WIN98) {
- CMBlur::BlurOn = false;
- CMBlur::MotionBlurClose();
- } else {
- CMBlur::BlurOn = true;
- CMBlur::MotionBlurOpen(Scene.camera);
- }
- #else
- CMBlur::BlurOn = true;
- #endif
- FrontEndMenuManager.SaveSettings();
- #endif
-}
-
-void RestoreDefDisplay(int8 action) {
- if (action != FEOPTION_ACTION_SELECT)
- return;
-
- #ifdef CUTSCENE_BORDERS_SWITCH
- CMenuManager::m_PrefsCutsceneBorders = true;
- #endif
- #ifdef FREE_CAM
- TheCamera.bFreeCam = false;
- #endif
- #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
- CMenuManager::m_PrefsBrightness = 256;
- CMenuManager::m_PrefsLOD = 1.2f;
- CRenderer::ms_lodDistScale = 1.2f;
- CMenuManager::m_PrefsShowSubtitles = true;
- FrontEndMenuManager.SaveSettings();
- #endif
-}
-
-#ifdef MULTISAMPLING
-void MultiSamplingGoBack() {
- FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
-}
-
-void MultiSamplingButtonPress(int8 action) {
- if (action == FEOPTION_ACTION_SELECT) {
- if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
- FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
- _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
- FrontEndMenuManager.SetHelperText(0);
- FrontEndMenuManager.SaveSettings();
- }
- } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
- if (FrontEndMenuManager.m_bGameNotLoaded) {
- FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
-
- int i = 0;
- int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
- while (maxAA != 1) {
- i++;
- maxAA >>= 1;
- }
-
- if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
- FrontEndMenuManager.m_nDisplayMSAALevel = i;
- else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
- FrontEndMenuManager.m_nDisplayMSAALevel = 0;
- }
- } else if (action == FEOPTION_ACTION_FOCUSLOSS) {
- if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
- FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
- FrontEndMenuManager.SetHelperText(3);
- }
- }
-}
-
-wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
- static wchar unicodeTemp[64];
- if (userHovering) {
- if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
- if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
- FrontEndMenuManager.ResetHelperText();
- } else {
- FrontEndMenuManager.SetHelperText(1);
- }
- } else {
- if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
- FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
- }
- }
-
- if (!FrontEndMenuManager.m_bGameNotLoaded)
- *disabled = true;
-
- switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
- case 0:
- return TheText.Get("FEM_OFF");
- default:
- sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
- AsciiToUnicode(gString, unicodeTemp);
- return unicodeTemp;
- }
+ // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
}
-const char* multisamplingKey = "MultiSampling";
#endif
-#ifdef MORE_LANGUAGES
-void LangPolSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-
-void LangRusSelect(int8 action)
-{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
+#ifdef LOAD_INI_SETTINGS
+#include "ini_parser.hpp"
-void LangJapSelect(int8 action)
+linb::ini cfg;
+int CheckAndReadIniInt(const char *cat, const char *key, int original)
{
- if (action == FEOPTION_ACTION_SELECT) {
- FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
- FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
- FrontEndMenuManager.InitialiseChangedLanguageSettings();
- FrontEndMenuManager.SaveSettings();
- }
-}
-#endif
+ std::string strval = cfg.get(cat, key, "");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\0')
+ return atoi(value);
-#ifdef IMPROVED_VIDEOMODE
-void ScreenModeChange(int8 displayedValue)
-{
- if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
- FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
- _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
- FrontEndMenuManager.SetHelperText(0);
- FrontEndMenuManager.SaveSettings();
- }
+ return original;
}
-#endif
-#ifdef FREE_CAM
-void FreeCamChange(int8 displayedValue)
+float CheckAndReadIniFloat(const char *cat, const char *key, float original)
{
- TheCamera.bFreeCam = !!displayedValue;
- FrontEndMenuManager.SaveSettings();
-}
-const char* freeCamKey = "FreeCam";
-#endif
+ std::string strval = cfg.get(cat, key, "");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\0')
+ return atof(value);
-#ifdef CUTSCENE_BORDERS_SWITCH
-void BorderModeChange(int8 displayedValue)
-{
- CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
- FrontEndMenuManager.SaveSettings();
+ return original;
}
-const char* cutsceneBordersKey = "CutsceneBorders";
-#endif
-#ifdef PS2_ALPHA_TEST
-void PS2AlphaTestChange(int8 displayedValue)
+void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
{
- gPS2alphaTest = !!displayedValue;
- FrontEndMenuManager.SaveSettings();
-}
-const char* ps2alphaKey = "PS2AlphaTest";
-#endif
-
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
-wchar selectedJoystickUnicode[128];
-
-wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
- int numButtons;
- int found = -1;
- const char *joyname;
- if (userHovering) {
- for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
- if ((joyname = glfwGetJoystickName(i))) {
- const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
- for (int j = 0; j < numButtons; j++) {
- if (buttons[j]) {
- found = i;
- break;
- }
- }
- if (found != -1)
- break;
- }
- }
-
- if (found != -1 && PSGLOBAL(joy1id) != found) {
- if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
- PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
- else
- PSGLOBAL(joy2id) = -1;
-
- strcpy(gSelectedJoystickName, joyname);
- PSGLOBAL(joy1id) = found;
- }
+ char temp[10];
+ if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
+ changed = true;
+ sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
}
- if (PSGLOBAL(joy1id) == -1)
- AsciiToUnicode("Not found", selectedJoystickUnicode);
- else
- AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
-
- return selectedJoystickUnicode;
}
-#endif
-// Important: Make sure to read the warnings/informations in frontendoption.h!!
-// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
-void
-CustomFrontendOptionsPopulate(void)
+void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
{
- RemoveCustomFrontendOptions(); // if exist
-
- // -- Graphics/display seperation preperation starts - don't add options in here!
-#ifdef GRAPHICS_MENU_OPTIONS
- int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
- FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
-
- int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
- FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
-
- FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
- FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
- FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
- FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
-
-#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
-#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
-#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
-#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
-#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
-#else
- int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
- FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
- bool movedToAdvMenu = false;
-
-#define SWITCH_TO_GRAPHICS_MENU \
- if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
- FrontendOptionSetCursor(advancedDisplayMenu, -1); \
- movedToAdvMenu = true; \
- } else { \
- FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
- }
-
-#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
-#define CLONE_OPTION(a, b, c, d)
-#define ADD_BACK
-#define ADD_RESTORE_DEFAULTS(a)
-#endif
- // -- Graphics/display seperation preperation end
-
- const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
-
-#ifdef MORE_LANGUAGES
- FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
- FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
-#endif
-
-#ifdef MENU_MAP
- FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
- FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
-#endif
-
- // -- Start of graphics menu - add options in display order!
-
- SWITCH_TO_GRAPHICS_MENU
- CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
- CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
-
-#ifdef IMPROVED_VIDEOMODE
- const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
- // Storing isn't enabled because it's handled in Frontend
- FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
-#endif
-
- CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
- CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
-
-#ifdef MULTISAMPLING
- SWITCH_TO_GRAPHICS_MENU
- FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
-#endif
-
- CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
-
-#ifdef PS2_ALPHA_TEST
- SWITCH_TO_GRAPHICS_MENU
- FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
-#endif
-
- ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
- ADD_BACK
-
- // ---- End of Graphics Menu ----
-
- // -- Start of Display menu - add options in display order!
-
- SWITCH_TO_DISPLAY_MENU
- CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
- CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
-
-#ifdef CUTSCENE_BORDERS_SWITCH
- SWITCH_TO_DISPLAY_MENU
- FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
-#endif
-
-#ifdef FREE_CAM
- SWITCH_TO_DISPLAY_MENU
- FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
-#endif
-
- CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
-
- // Add link to advanced graphics menu if it's filled.
-#ifndef GRAPHICS_MENU_OPTIONS
- if (movedToAdvMenu) {
- FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
- FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
-
- FrontendOptionSetCursor(advancedDisplayMenu, -1);
- FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
+ char temp[10];
+ if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
+ changed = true;
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
}
-#endif
-
- ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
- ADD_BACK
-
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
- FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
-
- FrontendOptionSetCursor(detectJoystickMenu, 0);
-
- FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
- FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
- FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
-
- FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
- FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
-#endif
}
-#endif
-#ifdef LOAD_INI_SETTINGS
-#include "ini_parser.hpp"
void LoadINISettings()
{
- linb::ini cfg;
cfg.load_file("re3.ini");
- char defaultStr[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// Written by assuming the codes below will run after _InputInitialiseJoys().
@@ -491,28 +162,38 @@ void LoadINISettings()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
- for (int i = 0; i < numCustomFrontendOptions; i++) {
- FrontendOption& option = customFrontendOptions[i];
- if (option.save) {
- // CFO only supports saving uint8 right now
- sprintf(defaultStr, "%u", *option.value);
- option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
+ if (option.m_Action == MENUACTION_NOTHING)
+ break;
+
+ // CFO check
+ if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
+ // CFO only supports saving uint8 right now
+ *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
+ }
+ }
}
}
#endif
-#ifdef NO_ISLAND_LOADING
- sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
- CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
- CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
+ CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
+ CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
+ CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
+ CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
-
}
void SaveINISettings()
{
- linb::ini cfg;
- cfg.load_file("re3.ini");
bool changed = false;
char temp[4];
@@ -523,23 +204,29 @@ void SaveINISettings()
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
- for (int i = 0; i < numCustomFrontendOptions; i++) {
- FrontendOption &option = customFrontendOptions[i];
- if (option.save) {
- if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
- changed = true;
- sprintf(temp, "%u", *option.value);
- cfg.set("FrontendOptions", option.save, temp);
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
+ if (option.m_Action == MENUACTION_NOTHING)
+ break;
+
+ if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
+ // Beware: CFO only supports saving uint8 right now
+ CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
}
}
}
#endif
-#ifdef NO_ISLAND_LOADING
- if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
- changed = true;
- sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
- cfg.set("FrontendOptions", "NoIslandLoading", temp);
- }
+
+#ifdef EXTENDED_COLOURFILTER
+ CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
+#endif
+#ifdef EXTENDED_PIPELINES
+ CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
+ CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
#endif
if (changed)
@@ -688,6 +375,19 @@ ResetCamStatics(void)
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}
+#ifdef MISSION_SWITCHER
+int8 nextMissionToSwitch = 0;
+static void
+SwitchToMission(void)
+{
+ CTheScripts::SwitchToMission(nextMissionToSwitch);
+}
+#endif
+
+#ifdef USE_CUSTOM_ALLOCATOR
+static void ParseHeap(void) { gMainHeap.ParseHeap(); }
+#endif
+
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -870,8 +570,19 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
+ DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
+ DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
+
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
+#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
+#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
@@ -888,9 +599,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
-#ifdef CUSTOM_FRONTEND_OPTIONS
- DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
-#endif
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
@@ -899,6 +607,29 @@ DebugMenuPopulate(void)
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
+#ifdef MISSION_SWITCHER
+ DebugMenuEntry *missionEntry;
+ static const char* missions[] = {
+ "Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
+ "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
+ "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
+ "Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
+ "The Crook", "The Thieves", "The Wife", "Her Lover",
+ "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
+ "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
+ "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
+ "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
+ "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
+ "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
+ "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
+ "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
+ "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
+ };
+
+ missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
+ DebugMenuEntrySetWrap(missionEntry, true);
+ DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
+#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;