diff options
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index d0663c30..c516cd84 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -82,6 +82,10 @@ char gString2[512]; wchar gUString[256]; wchar gUString2[256]; +// leeds +bool gMakeResources = true; +bool gUseChunkFiles = false; + float FramesPerSecond = 30.0f; bool gbPrintShite = false; @@ -124,7 +128,7 @@ bool gbPrintMemoryUsage; #endif #ifdef NEW_RENDERER -bool gbNewRenderer; +bool gbNewRenderer = true; #endif #ifdef FIX_BUGS // need to clear stencil for mblur fx. no idea why it works in the original game @@ -1143,10 +1147,10 @@ MattRenderScene(void) /// CWorld::AdvanceCurrentScanCode(); // CMattRenderer::ResetRenderStates /// CRenderer::ClearForFrame(); // before ConstructRenderList - // CClock::CalcEnvMapTimeMultiplicator + CClock::CalcEnvMapTimeMultiplicator(); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater - // CClock::ms_EnvMapTimeMultiplicator = 1.0f; + CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics /// CRenderer::ConstructRenderList(); // before PreRender if(gbRenderWorld0) @@ -1159,6 +1163,8 @@ if(gbRenderWorld1) if(gbRenderRoads) CRenderer::RenderRoads(); + CRenderer::GenerateEnvironmentMap(); // should be after static shadows, but that's weird + CRenderer::RenderPeds(); // not sure where to put these since LCS has no underwater entities @@ -1195,7 +1201,6 @@ void RenderEffects_new(void) { CShadows::RenderStaticShadows(); - // CRenderer::GenerateEnvironmentMap CShadows::RenderStoredShadows(); CSkidmarks::Render(); CRubbish::Render(); |