diff options
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index f09c2e0a..08463df9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -58,6 +58,7 @@ #include "Console.h" #include "timebars.h" #include "GenericGameStorage.h" +#include "SceneEdit.h" GlobalScene &Scene = *(GlobalScene*)0x726768; @@ -239,8 +240,13 @@ DoFade(void) float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; rect.right = SCREEN_WIDTH; +#ifdef FIX_BUGS + rect.top = y - SCREEN_SCALE_Y(8.0f); + rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f); +#else rect.top = y - 8.0f; rect.bottom = SCREEN_HEIGHT - y - 8.0f; +#endif // FIX_BUGS }else{ rect.left = 0.0f; rect.right = SCREEN_WIDTH; @@ -690,14 +696,14 @@ DisplayGameDebugText() CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f)); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetWrapx(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); - CFont::PrintString(10.0f, 10.0f, ver); + CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); @@ -748,6 +754,7 @@ DisplayGameDebugText() AsciiToUnicode(str, ustr); + // Let's not scale those numbers, they look better that way :eyes: CFont::SetPropOff(); CFont::SetBackgroundOff(); CFont::SetScale(0.7f, 1.5f); @@ -863,11 +870,9 @@ Render2dStuff(void) MusicManager.DisplayRadioStationName(); TheConsole.Display(); -/* if(CSceneEdit::m_bEditOn) CSceneEdit::Draw(); else -*/ CHud::Draw(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); @@ -1560,8 +1565,9 @@ void SystemInit() // #endif - +#ifdef GTA_PS2_STUFF CPad::Initialise(); +#endif CPad::GetPad(0)->Mode = 0; CGame::frenchGame = false; |