diff options
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 44 |
1 files changed, 7 insertions, 37 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 012dda2e..b1f1ea50 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1009,28 +1009,20 @@ Idle(void *arg) { CTimer::Update(); -#ifdef TIMEBARS tbInit(); -#endif CSprite2d::InitPerFrame(); CFont::InitPerFrame(); CPointLights::InitPerFrame(); -#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); -#endif CGame::Process(); -#ifdef TIMEBARS tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif + tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); - -#ifdef TIMEBARS tbEndTimer("DMAudio.Service"); -#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ #ifdef PS2_MENU @@ -1066,21 +1058,16 @@ Idle(void *arg) pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); #endif -#ifdef TIMEBARS tbStartTimer(0, "CnstrRenderList"); -#endif #ifdef PC_WATER CWaterLevel::PreCalcWaterGeometry(); #endif CRenderer::ConstructRenderList(); -#ifdef TIMEBARS tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender"); -#endif CRenderer::PreRender(); -#ifdef TIMEBARS tbEndTimer("PreRender"); -#endif #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1106,13 +1093,9 @@ Idle(void *arg) RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); #endif -#ifdef TIMEBARS tbStartTimer(0, "RenderScene"); -#endif RenderScene(); -#ifdef TIMEBARS tbEndTimer("RenderScene"); -#endif #ifdef EXTENDED_PIPELINES CustomPipes::EnvMapRender(); @@ -1121,21 +1104,16 @@ Idle(void *arg) RenderDebugShit(); RenderEffects(); -#ifdef TIMEBARS tbStartTimer(0, "RenderMotionBlur"); -#endif if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); TheCamera.RenderMotionBlur(); -#ifdef TIMEBARS tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff"); -#endif Render2dStuff(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff"); -#endif }else{ CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE @@ -1149,35 +1127,27 @@ Idle(void *arg) return; } -#ifdef TIMEBARS tbStartTimer(0, "RenderMenus"); -#endif RenderMenus(); -#ifdef TIMEBARS tbEndTimer("RenderMenus"); - tbStartTimer(0, "DoFade"); -#endif #ifdef PS2_MENU if ( TheMemoryCard.m_bWantToLoad ) return; #endif + + tbStartTimer(0, "DoFade"); DoFade(); -#ifdef TIMEBARS tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade"); -#endif Render2dStuffAfterFade(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); -#endif // CCredits::Render(); // They added it to function above and also forgot it here -#ifdef TIMEBARS if (gbShowTimebars) tbDisplay(); -#endif DoRWStuffEndOfFrame(); |