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-rw-r--r--src/core/main.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 0b3bb549..a057e55b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -109,6 +109,9 @@ void DebugMenuPopulate(void);
#ifdef NEW_RENDERER
bool gbNewRenderer;
+#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
+#else
+#define CLEARMODE (rwCAMERACLEARZ)
#endif
void
@@ -155,7 +158,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -174,7 +177,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -873,7 +876,7 @@ MattRenderScene(void)
// CMattRenderer::ResetRenderStates
CRenderer::ClearForFrame();
// CClock::CalcEnvMapTimeMultiplicator
-if(gbRenderWater)
+//if(gbRenderWater)
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics
@@ -889,10 +892,12 @@ if(gbRenderRoads)
CRenderer::RenderRoads();
// not sure where to put these since LCS has no underwater entities
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
if(gbRenderFadingInUnderwaterEntities)
CRenderer::RenderFadingInUnderwaterEntities();
if(gbRenderWater)
- CWaterLevel::RenderTransparentWater();
+ CRenderer::RenderTransparentWater();
if(gbRenderEverythingBarRoads)
CRenderer::RenderEverythingBarRoads();
@@ -910,8 +915,7 @@ RenderScene_new(void)
MattRenderScene();
DefinedState();
// CMattRenderer::ResetRenderStates
-if(gbRenderBoats)
- CRenderer::RenderBoats();
+ // moved CRenderer::RenderBoats to before transparent water
}
// TODO
@@ -1259,7 +1263,7 @@ Idle(void *arg)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
}
@@ -1308,7 +1312,7 @@ FrontendIdle(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
@@ -1584,7 +1588,7 @@ void TheGame(void)
{
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if (!RsCameraBeginUpdate(Scene.camera))
break;
}