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-rw-r--r--src/core/config.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index b6d03be6..225863f3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -136,7 +136,7 @@ enum Config {
NUM_GARAGE_STORED_CARS = 4,
- NUM_CRANES = 8,
+ NUM_CRANES = 11,
NUM_ESCALATORS = 22,
NUM_WATER_CREATURES = 8,
@@ -254,6 +254,7 @@ enum Config {
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
@@ -268,6 +269,8 @@ enum Config {
#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
@@ -298,6 +301,8 @@ enum Config {
// Hud, frontend and radar
#define PC_MENU
+#define FIX_RADAR // use radar size from early version before R* broke it
+
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS