summaryrefslogtreecommitdiffstats
path: root/src/core/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 171c6be9..ea4330a4 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -156,6 +156,23 @@ enum Config {
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
+// once and for all:
+// pc: FINAL & MASTER
+// mobile: FINAL
+
+// MASTER builds must be FINAL
+#ifdef MASTER
+#define FINAL
+#endif
+
+// quality of life fixes that should also be in FINAL
+#define NASTY_GAME // nasty game for all languages
+#define NO_CDCHECK
+
+// those infamous texts
+#define DRAW_GAME_VERSION_TEXT
+#define DRAW_MENU_VERSION_TEXT
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -177,9 +194,13 @@ enum Config {
#ifdef MASTER
// only in master builds
+ #undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
#define VALIDATE_SAVE_SIZE
+
+ #define NO_MOVIES // disable intro videos
+ #define DEBUGMENU
#endif
#ifdef FINAL
@@ -187,11 +208,7 @@ enum Config {
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
-# define NASTY_GAME // nasty game for all languages
-# define NO_MOVIES // disable intro videos
-# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
-# define DEBUGMENU
# define TIMEBARS // print debug timers
#endif
@@ -201,6 +218,9 @@ enum Config {
#define LOAD_INI_SETTINGS
// Rendering/display
+//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
+//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
+ // NB: keep this enabled unless your map IDEs have these flags baked in
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img