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-rw-r--r--src/core/common.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/core/common.h b/src/core/common.h
index 6f6acd49..bb6b93d3 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -115,6 +115,8 @@ typedef ptrdiff_t ssize_t;
#endif
#include "config.h"
+#include "memoryManager.h"
+#include "relocatableChunk.h"
#include <rphanim.h>
#include <rpskin.h>
@@ -212,6 +214,18 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
+// these are temp marcos while we don't implement all PSP UI coordinates
+#define PSP_DEFAULT_SCREEN_WIDTH (480)
+#define PSP_DEFAULT_SCREEN_HEIGHT (272)
+
+#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
+#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
+
+#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
+#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
+
#include "maths.h"
#include "Vector.h"
#ifdef GTA_PS2