diff options
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 9e7a6fc4..9e2c4345 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1906,16 +1906,7 @@ CWorld::Process(void) for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) { CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i); if(csObj && csObj->m_entryInfoList.first) { - if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && - RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { - if (csObj->IsObject()) - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); - else { - if (!csObj->bOffscreen) - csObj->bOffscreen = !csObj->GetIsOnScreen(); - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen); - } - } + csObj->UpdateAnim(); csObj->ProcessControl(); csObj->ProcessCollision(); csObj->GetMatrix().UpdateRW(); @@ -1927,26 +1918,40 @@ CWorld::Process(void) } else { for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CEntity *movingEnt = (CEntity *)node->item; - if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && - RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { - if (movingEnt->IsObject()) - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); - else { - if (!movingEnt->bOffscreen) - movingEnt->bOffscreen = !movingEnt->GetIsOnScreen(); - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen); - } - } + if(!movingEnt->bRemoveFromWorld) + movingEnt->UpdateAnim(); } for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CPhysical *movingEnt = (CPhysical *)node->item; if(movingEnt->bRemoveFromWorld) { RemoveEntityInsteadOfProcessingIt(movingEnt); } else { - movingEnt->ProcessControl(); + if(!CCutsceneMgr::IsCutsceneProcessing() || movingEnt->UpdatesInCutscene()) + movingEnt->ProcessControl(); if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); } } } + for(int y = 0; y < NUMSECTORS_Y; y++) + for(int x = 0; x < NUMSECTORS_X; x++){ + CPtrNode *node; + CSector *sect = CWorld::GetSector(x, y); + for(node = sect->m_lists[ENTITYLIST_PEDS].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_PEDS_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + for(node = sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first; node; node = node->next) + ((CEntity*)node->item)->UpdateDistanceFade(); + } bForceProcessControl = true; for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CPhysical *movingEnt = (CPhysical *)node->item; |