diff options
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 2833c59c..e87d23f2 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1417,7 +1417,7 @@ FindPlayerSpeed(void) return ped->m_vecMoveSpeed; } -CVector & +const CVector & FindPlayerCentreOfWorld(int32 player) { #ifdef FIX_BUGS @@ -1429,7 +1429,7 @@ FindPlayerCentreOfWorld(int32 player) return CWorld::Players[player].m_pPed->GetPosition(); } -CVector & +const CVector & FindPlayerCentreOfWorld_NoSniperShift(void) { #ifdef FIX_BUGS @@ -1824,12 +1824,7 @@ void CWorld::RepositionOneObject(CEntity *pEntity) { int16 modelId = pEntity->m_modelIndex; - if(modelId == MI_SINGLESTREETLIGHTS1 || modelId == MI_SINGLESTREETLIGHTS2 || - modelId == MI_SINGLESTREETLIGHTS3 || modelId == MI_DOUBLESTREETLIGHTS || modelId == MI_TREE1 || - modelId == MI_TREE2 || modelId == MI_TREE3 || modelId == MI_TREE4 || modelId == MI_TREE5 || - modelId == MI_TREE6 || modelId == MI_TREE7 || modelId == MI_TREE8 || modelId == MI_TREE9 || - modelId == MI_TREE10 || modelId == MI_TREE11 || modelId == MI_TREE12 || modelId == MI_TREE13 || - modelId == MI_TREE14 || modelId == MI_TRAFFICLIGHTS || modelId == MI_PARKINGMETER || + if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || @@ -1837,7 +1832,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 || modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || modelId == MI_PARKTABLE) { - CVector &position = pEntity->GetPosition(); + CVector &position = pEntity->GetMatrix().GetPosition(); float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - @@ -1855,7 +1850,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) if(!bFound || fWaterLevel > fGroundZ) { CColModel *pColModel = pEntity->GetColModel(); float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; - pEntity->GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; + pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; } } } |