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-rw-r--r--src/core/World.cpp52
1 files changed, 33 insertions, 19 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index d65d57dd..0bc564ff 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
{
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Initialise();
+#endif
pIgnoreEntity = nil;
bDoingCarCollisions = false;
bSecondShift = false;
@@ -919,24 +922,24 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
- static CColModel sphereCol;
-
- sphereCol.boundingSphere.center.x = 0.0f;
- sphereCol.boundingSphere.center.y = 0.0f;
- sphereCol.boundingSphere.center.z = 0.0f;
- sphereCol.boundingSphere.radius = radius;
- sphereCol.boundingBox.min.x = -radius;
- sphereCol.boundingBox.min.y = -radius;
- sphereCol.boundingBox.min.z = -radius;
- sphereCol.boundingBox.max.x = radius;
- sphereCol.boundingBox.max.y = radius;
- sphereCol.boundingBox.max.z = radius;
- sphereCol.numSpheres = 1;
- sphereCol.spheres = &sphereCol.boundingSphere;
- sphereCol.numLines = 0;
- sphereCol.numBoxes = 0;
- sphereCol.numTriangles = 0;
- sphereCol.ownsCollisionVolumes = false;
+ static CColModel OurColModel;
+
+ OurColModel.boundingSphere.center.x = 0.0f;
+ OurColModel.boundingSphere.center.y = 0.0f;
+ OurColModel.boundingSphere.center.z = 0.0f;
+ OurColModel.boundingSphere.radius = radius;
+ OurColModel.boundingBox.min.x = -radius;
+ OurColModel.boundingBox.min.y = -radius;
+ OurColModel.boundingBox.min.z = -radius;
+ OurColModel.boundingBox.max.x = radius;
+ OurColModel.boundingBox.max.y = radius;
+ OurColModel.boundingBox.max.z = radius;
+ OurColModel.numSpheres = 1;
+ OurColModel.spheres = &OurColModel.boundingSphere;
+ OurColModel.numLines = 0;
+ OurColModel.numBoxes = 0;
+ OurColModel.numTriangles = 0;
+ OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@@ -959,7 +962,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
- CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
+ CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
@@ -1735,10 +1738,12 @@ CWorld::ShutDown(void)
CWorld::Remove(pEntity);
delete pEntity;
}
+#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
}
for(int32 i = 0; i < 4; i++) {
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
@@ -1750,6 +1755,12 @@ CWorld::ShutDown(void)
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+#ifdef FIX_BUGS
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1780,6 +1791,9 @@ CWorld::ShutDown(void)
}
}
ms_listMovingEntityPtrs.Flush();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Shutdown();
+#endif
}
void