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-rw-r--r--src/core/Radar.cpp130
1 files changed, 76 insertions, 54 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 9406f1bd..5b0d38e8 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -527,21 +527,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -566,21 +569,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -632,23 +638,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -681,23 +689,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
break;
@@ -992,6 +1002,7 @@ CRadar::Initialise()
ms_RadarTrace[i].m_BlipIndex = 1;
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_bShortRange = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
@@ -1102,8 +1113,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
@@ -1114,6 +1126,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
+int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+{
+ int index = SetCoordBlip(type, pos, color, display);
+ if (index == -1)
+ return -1;
+ ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true;
+ return index;
+}
+
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1123,8 +1144,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;