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-rw-r--r--src/core/PlayerInfo.cpp376
1 files changed, 306 insertions, 70 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 09b3a499..61e2f67a 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -30,7 +30,13 @@
#include "World.h"
#include "ZoneCull.h"
#include "main.h"
+#include "Bike.h"
+#include "Automobile.h"
+#include "GameLogic.h"
+
+CVector lastPlayerPos;
+// --MIAMI: Done
void
CPlayerInfo::SetPlayerSkin(char *skin)
{
@@ -38,6 +44,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
LoadPlayerSkin();
}
+// --MIAMI: Done
const CVector &
CPlayerInfo::GetPos()
{
@@ -50,16 +57,16 @@ CPlayerInfo::GetPos()
return m_pPed->GetPosition();
}
+// --MIAMI: Done
void
CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
+// --MIAMI: Done
void
CPlayerInfo::DeletePlayerSkin()
{
@@ -69,6 +76,7 @@ CPlayerInfo::DeletePlayerSkin()
}
}
+// --MIAMI: Done
void
CPlayerInfo::KillPlayer()
{
@@ -81,6 +89,7 @@ CPlayerInfo::KillPlayer()
CStats::TimesDied++;
}
+// --MIAMI: Done
void
CPlayerInfo::ArrestPlayer()
{
@@ -88,11 +97,13 @@ CPlayerInfo::ArrestPlayer()
m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++;
}
+// --MIAMI: Done
bool
CPlayerInfo::IsPlayerInRemoteMode()
{
@@ -109,6 +120,7 @@ CPlayerInfo::PlayerFailedCriticalMission()
CDarkel::ResetOnPlayerDeath();
}
+// --MIAMI: Done
void
CPlayerInfo::Clear(void)
{
@@ -125,6 +137,8 @@ CPlayerInfo::Clear(void)
m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f;
m_bInRemoteMode = false;
+ field_D5 = false;
+ field_D6 = false;
m_bUnusedTaxiThing = false;
m_nUnusedTaxiTimer = 0;
m_nCollectedPackages = 0;
@@ -136,26 +150,50 @@ CPlayerInfo::Clear(void)
m_nSexFrequency = 0;
m_pHooker = nil;
m_nTimeTankShotGun = 0;
- field_248 = 0;
+ field_EC = 0;
m_nUpsideDownCounter = 0;
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0.0f;
+ m_nTimeSpentOnStoppie = 0;
+ m_nDistanceTravelledOnStoppie = 0.0f;
+ m_nCancelWheelStuntTimer = 0;
+ m_nLastTimeCarSpentOnTwoWheels = 0;
+ m_nLastDistanceCarTravelledOnTwoWheels = 0;
+ m_nLastTimeSpentOnWheelie = 0;
+ m_nLastDistanceTravelledOnWheelie = 0;
+ m_nLastTimeSpentOnStoppie = 0;
+ m_nLastDistanceTravelledOnStoppie = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
+ m_bFireproof = false;
+ m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
+ m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
+ m_nHavocLevel = 0;
+ m_fMediaAttention = 0.0f;
+ m_nCurrentBustedAudio = 1;
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
+// --MIAMI: Done
void
-CPlayerInfo::BlowUpRCBuggy(void)
+CPlayerInfo::BlowUpRCBuggy(bool actually)
{
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return;
- CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+ CRemote::TakeRemoteControlledCarFromPlayer(actually);
+ if (actually)
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
+// --MIAMI: Done
void
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{
@@ -167,11 +205,11 @@ CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
m_pPed->ClearObjective();
}
+// --MIAMI: Done
void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
@@ -192,7 +230,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ } else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
@@ -207,18 +245,21 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
}
}
+// --MIAMI: Done
bool
CPlayerInfo::IsRestartingAfterDeath()
{
return m_WBState == WBSTATE_WASTED;
}
+// --MIAMI: Done
bool
CPlayerInfo::IsRestartingAfterArrest()
{
return m_WBState == WBSTATE_BUSTED;
}
+// --MIAMI: Done
// lastCloseness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
@@ -243,32 +284,7 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun
}
}
-// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
-void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
-}
-
+// --MIAMI: Done
void
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
{
@@ -286,12 +302,19 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
#undef CopyToBuf
}
+// --MIAMI: Done
void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{
@@ -306,12 +329,19 @@ CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
#undef CopyFromBuf
}
+// --MIAMI: Done
void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
@@ -326,7 +356,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
@@ -348,7 +378,7 @@ CPlayerInfo::Process(void)
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
+ if (veh->IsTaxi()
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
@@ -360,6 +390,157 @@ CPlayerInfo::Process(void)
if (startTaxiTimer)
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
+ if (!m_pPed->InVehicle()) {
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ } else if (m_pPed->m_pMyVehicle->IsCar()) {
+ CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle;
+
+ if (car->m_nWheelsOnGround < 3)
+ m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds();
+ else
+ m_nTimeNotFullyOnGround = 0;
+
+ if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) {
+ if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) {
+ m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f);
+
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
+#ifdef FIX_BUGS
+ if (car->m_aSuspensionSpringRatioPrev[2] < 1.f
+#else
+ if (car->m_aSuspensionSpringRatioPrev[1] < 1.f
+#endif
+ && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) {
+ m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ } else if (m_nTimeCarSpentOnTwoWheels != 0) {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ } else if (m_pPed->m_pMyVehicle->IsBike()) {
+ CBike *bike = (CBike*)m_pPed->m_pMyVehicle;
+ if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
+ if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f
+ || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) {
+ m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else {
+ if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeSpentOnWheelie >= 5000) {
+ m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
+ m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
+ if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
+ CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
+ if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
+ CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ } else if (m_nTimeSpentOnWheelie != 0) {
+ if (m_nTimeSpentOnWheelie >= 5000) {
+ m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
+ m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
+ if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
+ CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
+ if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
+ CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0;
+ m_nCancelWheelStuntTimer = 0;
+
+ } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f
+ && 0.0f == bike->m_fDamageImpulse) {
+ m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else {
+ if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeSpentOnStoppie >= 2000) {
+ m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie;
+ m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie;
+ if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000)
+ CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000;
+ if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie)
+ CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie;
+ }
+ m_nTimeSpentOnStoppie = 0;
+ m_nDistanceTravelledOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ } else {
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+
// The effect that makes money counter does while earning/losing money
if (m_nVisibleMoney != m_nMoney) {
int diff = m_nMoney - m_nVisibleMoney;
@@ -388,7 +569,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
- m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
+ m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
@@ -397,39 +578,31 @@ CPlayerInfo::Process(void)
else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
- if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
+ if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ bool canJumpOff = false;
+ if (veh->m_vehType == VEHICLE_TYPE_BIKE) {
+ canJumpOff = veh->CanPedJumpOffBike();
+ } else if (veh->pDriver == m_pPed) {
+ canJumpOff = veh->CanPedJumpOutCar();
+ }
- // This condition will always return true, else block was probably WIP Miami code.
- if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
+ if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) {
+ if (!veh->bIsInWater)
m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
- }
+
+ } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) {
+ veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
- } else {
- CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
-
- if (found)
- sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
- m_pPed->SetMoveState(PEDMOVE_STILL);
- CPed::PedSetOutCarCB(0, m_pPed);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
- m_pPed->SetPosition(sth);
- m_pPed->SetMoveState(PEDMOVE_STILL);
- m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
}
} else {
- // The code in here was under CPed::SetExitBoat in VC, did the same for here.
m_pPed->SetExitBoat(veh);
m_pPed->bTryingToReachDryLand = true;
}
@@ -444,14 +617,10 @@ CPlayerInfo::Process(void)
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow;
- if (carBelow->IsBoat()) {
+ if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) {
weAreOnBoat = true;
m_pPed->bOnBoat = true;
-#ifdef VC_PED_PORTS
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
-#else
- if (carBelow->GetStatus() != STATUS_WRECKED)
-#endif
m_pPed->SetSeekBoatPosition(carBelow);
}
}
@@ -499,14 +668,15 @@ CPlayerInfo::Process(void)
}
}
}
+
if (m_bInRemoteMode) {
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
- if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
+ if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 0);
}
if (timeWithoutRemoteCar > 2000) {
- if (m_WBState == WBSTATE_PLAYING) {
+ if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1);
@@ -518,6 +688,7 @@ CPlayerInfo::Process(void)
CTimer::Update();
}
m_bInRemoteMode = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
@@ -527,11 +698,10 @@ CPlayerInfo::Process(void)
if (!(CTimer::GetFrameCounter() & 31)) {
CVehicle *veh = FindPlayerVehicle();
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
- && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
+ && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) {
if (veh->GetUp().z < -0.5f) {
m_nUpsideDownCounter += 2;
-
} else {
m_nUpsideDownCounter++;
}
@@ -555,8 +725,74 @@ CPlayerInfo::Process(void)
if (veh->pPassengers[i])
veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
}
- CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
+ if(veh->m_modelIndex == MI_CADDY)
+ CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled;
+ else {
+ if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)
+ CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT)
+ CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled;
+
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice
+ }
+ }
+ }
} else {
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
+
+ if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
+ float maxDelta = 0.0f;
+ static bool movedSignificantly = true;
+ static bool thereIsACarPathNear = true;
+ // there was one more guard without variable's itself???
+
+ if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) {
+ float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude();
+ movedSignificantly = posChange >= 10.0f;
+ lastPlayerPos = FindPlayerCoors();
+ thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
+ }
+ switch (m_pPed->m_pWanted->m_nWantedLevel) {
+ case 1:
+ maxDelta = 31.f;
+ break;
+ case 2:
+ maxDelta = 62.f;
+ break;
+ case 3:
+ maxDelta = 125.f;
+ break;
+ case 4:
+ maxDelta = 250.f;
+ break;
+ case 5:
+ maxDelta = 500.f;
+ break;
+ case 6:
+ maxDelta = 1000.f;
+ break;
+ default:
+ break;
+ }
+ float increaseDelta = maxDelta - m_fMediaAttention;
+ float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta;
+ if (increaseAttentionBy < 0.0f
+ || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) {
+ m_fMediaAttention += increaseAttentionBy;
+ }
+ } else {
+ m_fMediaAttention = 0.0f;
+ }
+ CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue);
+ m_nMoney = Min(999999999, m_nMoney);
+ m_nVisibleMoney = Min(999999999, m_nVisibleMoney);
}