diff options
Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r-- | src/core/PlayerInfo.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index e92f7568..7dadbf28 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, continue; car->m_scanCode = CWorld::GetCurrentScanCode(); - if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING + if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); @@ -413,7 +413,7 @@ CPlayerInfo::Process(void) // This condition will always return true, else block was probably WIP Miami code. if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); } @@ -454,7 +454,7 @@ CPlayerInfo::Process(void) weAreOnBoat = true; m_pPed->bOnBoat = true; #ifdef VC_PED_PORTS - if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) + if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) #else if (carBelow->m_status != STATUS_WRECKED) #endif @@ -491,7 +491,7 @@ CPlayerInfo::Process(void) } // carBelow is now closest vehicle if (carBelow && !weAreOnBoat) { - if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { + if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); } else if (carBelow->IsBoat()) { if (!carBelow->pDriver) { @@ -526,7 +526,7 @@ CPlayerInfo::Process(void) m_bInRemoteMode = false; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; if (FindPlayerVehicle()) { - FindPlayerVehicle()->m_status = STATUS_PLAYER; + FindPlayerVehicle()->SetStatus(STATUS_PLAYER); } } } |