diff options
Diffstat (limited to 'src/core/Pad.h')
-rw-r--r-- | src/core/Pad.h | 243 |
1 files changed, 126 insertions, 117 deletions
diff --git a/src/core/Pad.h b/src/core/Pad.h index eca334ee..61825626 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -1,56 +1,5 @@ #pragma once -// same as RW skeleton -/* -enum Key -{ - // ascii... - - KEY_ESC = 128, - - KEY_F1 = 129, - KEY_F2 = 130, - KEY_F3 = 131, - KEY_F4 = 132, - KEY_F5 = 133, - KEY_F6 = 134, - KEY_F7 = 135, - KEY_F8 = 136, - KEY_F9 = 137, - KEY_F10 = 138, - KEY_F11 = 139, - KEY_F12 = 140, - - KEY_INS = 141, - KEY_DEL = 142, - KEY_HOME = 143, - KEY_END = 144, - KEY_PGUP = 145, - KEY_PGDN = 146, - - KEY_UP = 147, - KEY_DOWN = 148, - KEY_LEFT = 149, - KEY_RIGHT = 150, - - // some stuff ommitted - - KEY_BACKSP = 168, - KEY_TAB = 169, - KEY_CAPSLK = 170, - KEY_ENTER = 171, - KEY_LSHIFT = 172, - KEY_RSHIFT = 173, - KEY_LCTRL = 174, - KEY_RCTRL = 175, - KEY_LALT = 176, - KEY_RALT = 177, - - KEY_NULL, // unused - KEY_NUMKEYS -}; -*/ - enum { PLAYERCONTROL_ENABLED = 0, PLAYERCONTROL_DISABLED_1 = 1, @@ -299,61 +248,130 @@ public: static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); // mouse - bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } - bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } + bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); } + bool GetMouseWheelUp() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); } + bool GetMouseWheelDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);} + bool GetMouseX1() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); } + bool GetMouseX2() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); } + + + bool GetLeftMouse() { return NewMouseControllerState.LMB; } + bool GetRightMouse() { return NewMouseControllerState.RMB; } + bool GetMiddleMouse() { return NewMouseControllerState.MMB; } + bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; } + bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; } + bool GetMouseX1() { return NewMouseControllerState.MXB1; } + bool GetMouseX2() { return NewMouseControllerState.MXB2; } + + bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; } + bool GetRightMouseUp() { return !OldMouseControllerState.RMB; } + bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; } + bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; } + bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; } + bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; } + bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; } + + float GetMouseX() { return NewMouseControllerState.x; } float GetMouseY() { return NewMouseControllerState.y; } // keyboard bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } - bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } - bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } - bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } - bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } - bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } - bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } - bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } - bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } - bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } - bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } - bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } - bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } - bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } - bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } - bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } - bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } - bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } - bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } - bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown - bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } - bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } - bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } - bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } - bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } - bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } - bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } - bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } - bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } - bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } - bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } - bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } - bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } - bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } - bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } - bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } - bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } - bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } - bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } - bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } - bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } - bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } - bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } - bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } - + bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + + bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } + bool GetF(int32 n) { return NewKeyState.F[n]; } + bool GetEscape() { return NewKeyState.ESC; } + bool GetInsert() { return NewKeyState.INS; } + bool GetDelete() { return NewKeyState.DEL; } + bool GetHome() { return NewKeyState.HOME; } + bool GetEnd() { return NewKeyState.END; } + bool GetPageUp() { return NewKeyState.PGUP; } + bool GetPageDown() { return NewKeyState.PGDN; } + bool GetUp() { return NewKeyState.UP; } + bool GetDown() { return NewKeyState.DOWN; } + bool GetLeft() { return NewKeyState.LEFT; } + bool GetRight() { return NewKeyState.RIGHT; } + bool GetScrollLock() { return NewKeyState.SCROLLLOCK; } + bool GetPause() { return NewKeyState.PAUSE; } + bool GetNumLock() { return NewKeyState.NUMLOCK; } + bool GetDivide() { return NewKeyState.DIV; } + bool GetTimes() { return NewKeyState.MUL; } + bool GetMinus() { return NewKeyState.SUB; } + bool GetPlus() { return NewKeyState.ADD; } + bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown + bool GetPadDel() { return NewKeyState.DECIMAL; } + bool GetPad1() { return NewKeyState.NUM1; } + bool GetPad2() { return NewKeyState.NUM2; } + bool GetPad3() { return NewKeyState.NUM3; } + bool GetPad4() { return NewKeyState.NUM4; } + bool GetPad5() { return NewKeyState.NUM5; } + bool GetPad6() { return NewKeyState.NUM6; } + bool GetPad7() { return NewKeyState.NUM7; } + bool GetPad8() { return NewKeyState.NUM8; } + bool GetPad9() { return NewKeyState.NUM9; } + bool GetPad0() { return NewKeyState.NUM0; } + bool GetBackspace() { return NewKeyState.BACKSP; } + bool GetTab() { return NewKeyState.TAB; } + bool GetCapsLock() { return NewKeyState.CAPSLOCK; } + bool GetEnter() { return NewKeyState.EXTENTER; } + bool GetLeftShift() { return NewKeyState.LSHIFT; } + bool GetShift() { return NewKeyState.SHIFT; } + bool GetRightShift() { return NewKeyState.RSHIFT; } + bool GetLeftCtrl() { return NewKeyState.LCTRL; } + bool GetRightCtrl() { return NewKeyState.RCTRL; } + bool GetLeftAlt() { return NewKeyState.LALT; } + bool GetRightAlt() { return NewKeyState.RALT; } + bool GetLeftWin() { return NewKeyState.LWIN; } + bool GetRightWin() { return NewKeyState.RWIN; } + bool GetApps() { return NewKeyState.APPS; } // pad bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } @@ -369,22 +387,15 @@ public: bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } - -/* - int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } - int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } - int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } - int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } -*/ - bool GetTriangle() { return !!NewState.Triangle; } - bool GetCircle() { return !!NewState.Circle; } - bool GetCross() { return !!NewState.Cross; } - bool GetSquare() { return !!NewState.Square; } - bool GetDPadUp() { return !!NewState.DPadUp; } - bool GetDPadDown() { return !!NewState.DPadDown; } - bool GetDPadLeft() { return !!NewState.DPadLeft; } - bool GetDPadRight() { return !!NewState.DPadRight; } + bool GetTriangle() { return !!NewState.Triangle; } + bool GetCircle() { return !!NewState.Circle; } + bool GetCross() { return !!NewState.Cross; } + bool GetSquare() { return !!NewState.Square; } + bool GetDPadUp() { return !!NewState.DPadUp; } + bool GetDPadDown() { return !!NewState.DPadDown; } + bool GetDPadLeft() { return !!NewState.DPadLeft; } + bool GetDPadRight() { return !!NewState.DPadRight; } bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; } bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; } bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } @@ -392,8 +403,6 @@ public: bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } }; + VALIDATE_SIZE(CPad, 0xFC); extern CPad *Pads; //[2] - -#define IsButtonJustDown(pad, btn) \ - (!(pad)->OldState.btn && (pad)->NewState.btn) |