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-rw-r--r--src/core/Pad.cpp798
1 files changed, 399 insertions, 399 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index c10544f1..31289c73 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -113,7 +113,7 @@ void TankCheat()
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
if (node < 0) return;
-
+
#ifdef FIX_BUGS
CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
#else
@@ -346,7 +346,7 @@ void AltDodoCheat(void)
bool
CControllerState::IsAnyButtonPressed(void)
{
- return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
+ return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
|| !!Triangle || !!Cross || !!Circle || !!Square
|| !!Start || !!Select
@@ -369,24 +369,24 @@ CControllerState::Clear(void)
void CKeyboardState::Clear()
{
- for ( int32 i = 0; i < 12; i++ )
+ for ( int32 i = 0; i < 12; i++ )
F[i] = 0;
-
- for ( int32 i = 0; i < 256; i++ )
+
+ for ( int32 i = 0; i < 256; i++ )
VK_KEYS[i] = 0;
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
-
+
UP = DOWN = LEFT = RIGHT = 0;
-
+
NUMLOCK = 0;
-
+
DIV = MUL = SUB = ADD = 0;
-
+
DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
-
+
NUM5 = NUM6 = NUM7 = NUM8 = 0;
-
+
NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
@@ -401,19 +401,19 @@ void CPad::Initialise(void)
{
#ifdef GTA_PS2
scePadInit(0);
-
- scePadPortOpen(0, 0, pad_dma_buf );
- scePadPortOpen(1, 0, pad2_dma_buf );
+
+ scePadPortOpen(0, 0, pad_dma_buf );
+ scePadPortOpen(1, 0, pad2_dma_buf );
#endif
for (int i = 0; i < MAX_PADS; i++)
{
CPad::GetPad(i)->Clear(true);
CPad::GetPad(i)->Mode = 0;
}
-
- bObsoleteControllerMessage = false;
+
+ bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
- bDisplayNoControllerMessage = false;
+ bDisplayNoControllerMessage = false;
}
#endif
@@ -421,37 +421,37 @@ void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
OldState.Clear();
-
+
PCTempKeyState.Clear();
PCTempJoyState.Clear();
PCTempMouseState.Clear();
-
+
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
-
+
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
PCTempMouseControllerState.Clear();
-
+
Phase = 0;
ShakeFreq = 0;
ShakeDur = 0;
-
+
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
-
+
bApplyBrakes = false;
-
-
+
+
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
-
+
iCurrHornHistory = 0;
-
+
for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
CheatString[i] = ' ';
-
+
LastTimeTouched = CTimer::GetTimeInMilliseconds();
AverageWeapon = 0;
AverageEntries = 0;
@@ -473,7 +473,7 @@ CMouseControllerState::CMouseControllerState()
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
-
+
x = 0.0f;
y = 0.0f;
}
@@ -492,16 +492,16 @@ void CMouseControllerState::Clear()
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
CMouseControllerState state;
-
+
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
-
+
if ( PSGLOBAL(mouse) != nil )
{
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
-
+
PSGLOBAL(mouse)->GetCapabilities(&devCaps);
switch ( devCaps.dwButtons )
{
@@ -512,14 +512,14 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
case 7:
case 8:
state.MMB = true;
-
+
case 2:
state.RMB = true;
-
+
case 1:
state.LMB = true;
}
-
+
if ( devCaps.dwAxes == 3 )
{
state.WHEELDN = true;
@@ -550,9 +550,9 @@ void CPad::UpdateMouse()
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
-
+
DIMOUSESTATE2 state;
-
+
if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
{
int32 signX = 1;
@@ -565,9 +565,9 @@ void CPad::UpdateMouse()
if ( MousePointerStateHelper.bInvertHorizontally )
signX = -1;
}
-
+
PCTempMouseControllerState.Clear();
-
+
PCTempMouseControllerState.x = (float)(signX * state.lX);
PCTempMouseControllerState.y = (float)(signy * state.lY);
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
@@ -575,12 +575,12 @@ void CPad::UpdateMouse()
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
-
+
if ( state.lZ > 0 )
PCTempMouseControllerState.WHEELUP = 1;
else if ( state.lZ < 0 )
PCTempMouseControllerState.WHEELDN = 1;
-
+
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
@@ -629,12 +629,12 @@ void CPad::UpdateMouse()
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
{
static CControllerState ReconState;
-
+
ReconState.Clear();
#define _RECONCILE_BUTTON(button) \
{ if ( State1.button || State2.button ) ReconState.button = 255; }
-
+
#define _RECONCILE_AXIS_POSITIVE(axis) \
{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
@@ -643,10 +643,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
-
+
#define _FIX_AXIS_DIR(axis) \
{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
-
+
#define _FIX_RECON_DIR(pos, neg, axis) \
{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
@@ -679,7 +679,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
return ReconState;
-
+
#undef _RECONCILE_BUTTON
#undef _RECONCILE_AXIS_POSITIVE
#undef _RECONCILE_AXIS_NEGATIVE
@@ -692,17 +692,17 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
-
+
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
+
if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
-
+
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
@@ -714,12 +714,12 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
-
+
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
+
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
-
+
if ( fDist < 70.0f )
{
if ( nFreq == 0 )
@@ -728,7 +728,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
ShakeFreq = 0;
return;
}
-
+
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
@@ -741,15 +741,15 @@ void CPad::StartShake_Train(float fX, float fY)
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
-
+
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
+
if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
return;
-
+
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
-
+
if ( fDist < 70.0f )
{
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
@@ -767,10 +767,10 @@ void CPad::AddToCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
CheatString[i + 1] = CheatString[i];
-
+
CheatString[0] = c;
-#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
+#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
if ( !_CHEATCMP("URDLURDL4144") )
WeaponCheat();
@@ -778,11 +778,11 @@ void CPad::AddToCheatString(char c)
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL1144") )
MoneyCheat();
-
+
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL2144") )
ArmourCheat();
-
+
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL3144") )
HealthCheat();
@@ -790,59 +790,59 @@ void CPad::AddToCheatString(char c)
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
else if ( !_CHEATCMP("RLRLRL4144") )
WantedLevelUpCheat();
-
+
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
else if ( !_CHEATCMP("DUDUDU4144") )
WantedLevelDownCheat();
-
+
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
else if ( !_CHEATCMP("T2344321") )
SunnyWeatherCheat();
-
+
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
else if ( !_CHEATCMP("S2344321") )
CloudyWeatherCheat();
-
+
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
else if ( !_CHEATCMP("C2344321") )
RainyWeatherCheat();
-
+
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
else if ( !_CHEATCMP("X2344321") )
FoggyWeatherCheat();
-
+
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT123CCCCCC") )
TankCheat();
-
+
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
FastWeatherCheat();
-
+
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
else if ( !_CHEATCMP("12TCST423142") )
BlowUpCarsCheat();
-
+
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
else if ( !_CHEATCMP("RDLU21ULDR") )
ChangePlayerCheat();
-
+
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
else if ( !_CHEATCMP("1243XULUD") )
MayhemCheat();
-
+
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
else if ( !_CHEATCMP("2143XULUD") )
EverybodyAttacksPlayerCheat();
-
+
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
else if ( !_CHEATCMP("DU12XT34") )
WeaponsForAllCheat();
-
+
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
else if ( !_CHEATCMP("21SDRUT") )
FastTimeCheat();
-
+
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
else if ( !_CHEATCMP("43SDRUT") )
SlowTimeCheat();
@@ -850,15 +850,15 @@ void CPad::AddToCheatString(char c)
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
else if ( !_CHEATCMP("T1T4S11") )
OnlyRenderWheelsCheat();
-
+
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
else if ( !_CHEATCMP("31D23C4R") )
ChittyChittyBangBangCheat();
-
+
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
-
+
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
@@ -870,11 +870,11 @@ void CPad::AddToPCCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
-
+
KeyBoardCheatString[0] = c;
-
+
#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
-
+
// "GUNSGUNSGUNS"
if ( !_CHEATCMP("SNUGSNUGSNUG") )
WeaponCheat();
@@ -882,93 +882,93 @@ void CPad::AddToPCCheatString(char c)
// "IFIWEREARICHMAN"
if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
MoneyCheat();
-
+
// "GESUNDHEIT"
if ( !_CHEATCMP("TIEHDNUSEG") )
HealthCheat();
-
+
// "MOREPOLICEPLEASE"
if ( !_CHEATCMP("ESAELPECILOPEROM") )
WantedLevelUpCheat();
-
+
// "NOPOLICEPLEASE"
if ( !_CHEATCMP("ESAELPECILOPON") )
WantedLevelDownCheat();
-
+
// "GIVEUSATANK"
if ( !_CHEATCMP("KNATASUEVIG") )
TankCheat();
-
+
// "BANGBANGBANG"
if ( !_CHEATCMP("GNABGNABGNAB") )
BlowUpCarsCheat();
-
+
// "ILIKEDRESSINGUP"
if ( !_CHEATCMP("PUGNISSERDEKILI") )
ChangePlayerCheat();
-
+
// "ITSALLGOINGMAAAD"
if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
MayhemCheat();
-
+
// "NOBODYLIKESME"
if ( !_CHEATCMP("EMSEKILYDOBON") )
EverybodyAttacksPlayerCheat();
-
+
// "WEAPONSFORALL"
if ( !_CHEATCMP("LLAROFSNOPAEW") )
WeaponsForAllCheat();
-
+
// "TIMEFLIESWHENYOU"
if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
FastTimeCheat();
-
+
// "BOOOOORING"
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-
+
#ifndef GTA3_1_1_PATCH
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
-#else
+#else
// "TORTOISE"
if ( !_CHEATCMP("ESIOTROT") )
ArmourCheat();
#endif
-
+
// "SKINCANCERFORME"
if ( !_CHEATCMP("EMROFRECNACNIKS") )
SunnyWeatherCheat();
-
+
// "ILIKESCOTLAND"
if ( !_CHEATCMP("DNALTOCSEKILI") )
CloudyWeatherCheat();
-
+
// "ILOVESCOTLAND"
if ( !_CHEATCMP("DNALTOCSEVOLI") )
RainyWeatherCheat();
-
+
// "PEASOUP"
if ( !_CHEATCMP("PUOSAEP") )
FoggyWeatherCheat();
-
+
// "MADWEATHER"
if ( !_CHEATCMP("REHTAEWDAM") )
FastWeatherCheat();
-
+
// "ANICESETOFWHEELS"
if ( !_CHEATCMP("SLEEHWFOTESECINA") )
OnlyRenderWheelsCheat();
-
+
// "CHITTYCHITTYBB"
if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
ChittyChittyBangBangCheat();
-
+
// "CORNERSLIKEMAD"
if ( !_CHEATCMP("DAMEKILSRENROC") )
StrongGripCheat();
-
+
// "NASTYLIMBSCHEAT"
if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
NastyLimbsCheat();
@@ -996,7 +996,7 @@ void CPad::AddToPCCheatString(char c)
if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
AltDodoCheat();
#endif
-
+
#undef _CHEATCMP
}
@@ -1047,7 +1047,7 @@ void CPad::AffectFromXinput(uint32 pad)
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
-
+
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
ShakeDur = 0;
else
@@ -1062,10 +1062,10 @@ void CPad::AffectFromXinput(uint32 pad)
}
#endif
-void CPad::UpdatePads(void)
+void CPad::UpdatePads(void)
{
bool bUpdate = true;
-
+
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
@@ -1087,10 +1087,10 @@ void CPad::UpdatePads(void)
if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
IsAffectedByController = false;
#endif
-
+
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
-
+
if ( bUpdate )
{
GetPad(0)->Update(0);
@@ -1101,7 +1101,7 @@ void CPad::UpdatePads(void)
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
-
+
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
}
@@ -1117,7 +1117,7 @@ void CPad::Update(int16 pad)
#ifdef GTA_PS2
bObsoleteControllerMessage = false;
-
+
//int iPressureBtn;
int id;
int ext_id=0;
@@ -1125,20 +1125,20 @@ void CPad::Update(int16 pad)
int rterm_id = 0;
unsigned short paddata, tpad;
unsigned char rdata[32];
-
+
state = scePadGetState(pad, 0);
-
+
switch(Phase)
- {
- case 0:
- if (state != scePadStateStable && state != scePadStateFindCTP1)
+ {
+ case 0:
+ if (state != scePadStateStable && state != scePadStateFindCTP1)
break;
id = scePadInfoMode(pad, 0, InfoModeCurID, 0);
- if (id==0) break;
-
+ if (id==0) break;
+
ext_id = scePadInfoMode(pad, 0, InfoModeCurExID, 0);
if (ext_id>0) id = ext_id;
-
+
switch(id)
{
case 4: // Digital controller
@@ -1154,57 +1154,57 @@ void CPad::Update(int16 pad)
break;
// Analog Controller (old dualshock)
- case 40: // Analog Contoller check valid (otherwise fail phase)
+ case 40: // Analog Contoller check valid (otherwise fail phase)
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
{
Phase = 99;
break;
}
Phase++;
-
- case 41: // Analog controller: Request Lock analog mode (asynchronous)
+
+ case 41: // Analog controller: Request Lock analog mode (asynchronous)
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
break;
-
- case 42: // Analog controller: Check state of previous request
+
+ case 42: // Analog controller: Check state of previous request
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
{
Phase--;
}
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
- {
+ {
// Lock mode complete
Phase=0; // Accept normal dualshock
}
break;
-
- // DualShock 2 Controller
- case 50: // Analog Contoller check valid (otherwise fail phase)
+
+ // DualShock 2 Controller
+ case 50: // Analog Contoller check valid (otherwise fail phase)
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
{
Phase = 99;
break;
}
Phase++;
-
- case 51: // Analog controller: Request Lock analog mode (asynchronous)
+
+ case 51: // Analog controller: Request Lock analog mode (asynchronous)
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
break;
-
- case 52: // Analog controller: Check state of previous request
+
+ case 52: // Analog controller: Check state of previous request
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
{
Phase--;
}
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
- {
+ {
// Lock mode complete
Phase=0; // Accept normal dualshock
}
break;
-
+
case 70: // DualShock 2 check pressure sensitive possible
if (scePadInfoPressMode(pad, 0)==1)
{
@@ -1213,11 +1213,11 @@ void CPad::Update(int16 pad)
}
Phase = 99;
break;
-
+
case 76: // DualShock2 enable pressure sensitive mode (asynchronous function)
if (scePadEnterPressMode(pad, 0)==1) Phase++;
break;
-
+
case 77: // Dualshock2 check status of request pressure sensitive mode
if (scePadGetReqState(pad, 0)==scePadReqStateFaild) Phase--;
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
@@ -1225,45 +1225,45 @@ void CPad::Update(int16 pad)
Phase=80;
}
break;
-
- // DualShock 2 Controller
- case 80: // Set motors
+
+ // DualShock 2 Controller
+ case 80: // Set motors
if (scePadInfoAct(pad, 0, -1, 0)==0)
{
Phase = 99;
}
-
+
act_align[0] = 0; // Offset 0 for motor0
act_align[1] = 1; // Offset 1 for motor1
-
+
act_align[2] = 0xff;
act_align[3] = 0xff;
act_align[4] = 0xff;
act_align[5] = 0xff;
-
+
// Asynchronous function
if (scePadSetActAlign(pad, 0, act_align)==0) break;
Phase++;
break;
-
-
- case 81:
+
+
+ case 81:
if ( scePadGetState(pad, 0) != scePadStateExecCmd )
{
Phase = 99;
}
-
+
break;
-
+
default:
if ( state == scePadStateError ) break;
-
+
if ( state == scePadStateStable || state == scePadStateFindCTP1 )
{
if ( ShakeDur )
{
ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0);
-
+
if ( ShakeDur == 0 )
{
act_direct[0] = 0;
@@ -1277,53 +1277,53 @@ void CPad::Update(int16 pad)
scePadSetActDirect(pad, 0, act_direct);
}
}
-
+
if (scePadRead( pad, 0, rdata )==0)
{
NewState.Clear();
break;
}
-
+
if ((rdata[0] == 0))
{
paddata = (unsigned short) ( 0xffff ^ ((rdata[2]<<8)|rdata[3]) );
rterm_id = (rdata[1]);
-
+
if ( (rterm_id>>4) == 7 ) // DUALSHOCK
{
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
{
tpad = paddata;
-
- NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0;
- NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0;
- NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0;
- NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0;
- NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0;
- NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0;
- NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0;
- NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0;
- NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0;
- NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0;
- NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0;
- NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0;
- NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0;
- NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0;
- NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0;
- NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0;
- NewState.RightStickX = (short)rdata[4];
- NewState.RightStickY = (short)rdata[5];
- NewState.LeftStickX = (short)rdata[6];
- NewState.LeftStickY = (short)rdata[7];
-
+
+ NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0;
+ NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0;
+ NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0;
+ NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0;
+ NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0;
+ NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0;
+ NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0;
+ NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0;
+ NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0;
+ NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0;
+ NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0;
+ NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0;
+ NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0;
+ NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0;
+ NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0;
+ NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0;
+ NewState.RightStickX = (short)rdata[4];
+ NewState.RightStickY = (short)rdata[5];
+ NewState.LeftStickX = (short)rdata[6];
+ NewState.LeftStickY = (short)rdata[7];
+
#define CLAMP_AXIS(x) (((x) < 43 && (x) >= -42) ? 0 : (((x) > 0) ? (Max((x)-42, 0)*127/85) : Min((x)+42, 0)*127/85))
#define FIX_AXIS(x) CLAMP_AXIS((x)-128)
-
+
NewState.RightStickX = FIX_AXIS(NewState.RightStickX);
NewState.RightStickY = FIX_AXIS(NewState.RightStickY);
- NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX);
- NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY);
-
+ NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX);
+ NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY);
+
#undef FIX_AXIS
#undef CLAMP_AXIS
}
@@ -1334,13 +1334,13 @@ void CPad::Update(int16 pad)
bObsoleteControllerMessage = true;
NewState.Clear();
}
-
+
if ( NewState.IsAnyButtonPressed() )
LastTimeTouched = CTimer::GetTimeInMilliseconds();
-
+
break;
}
-
+
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
@@ -1349,8 +1349,8 @@ void CPad::Update(int16 pad)
return;
}
break;
- }
-
+ }
+
if ( pad == 0 )
{
bOldDisplayNoControllerMessage = bDisplayNoControllerMessage;
@@ -1362,7 +1362,7 @@ void CPad::Update(int16 pad)
else
bDisplayNoControllerMessage = false;
}
-
+
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
@@ -1371,7 +1371,7 @@ void CPad::Update(int16 pad)
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
#endif
-
+
#if (defined GTA_PS2 || defined FIX_BUGS)
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
#endif
@@ -1383,9 +1383,9 @@ void CPad::Update(int16 pad)
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
-
+
ProcessPCSpecificStuff();
-
+
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
@@ -1409,37 +1409,37 @@ void CPad::DoCheats(int16 unk)
#ifdef GTA_PS2_STUFF
if ( GetTriangleJustDown() )
AddToCheatString('T');
-
+
if ( GetCircleJustDown() )
AddToCheatString('C');
-
+
if ( GetCrossJustDown() )
AddToCheatString('X');
-
+
if ( GetSquareJustDown() )
AddToCheatString('S');
-
+
if ( GetDPadUpJustDown() )
AddToCheatString('U');
-
+
if ( GetDPadDownJustDown() )
AddToCheatString('D');
-
+
if ( GetDPadLeftJustDown() )
AddToCheatString('L');
-
+
if ( GetDPadRightJustDown() )
AddToCheatString('R');
-
+
if ( GetLeftShoulder1JustDown() )
AddToCheatString('1');
-
+
if ( GetLeftShoulder2JustDown() )
AddToCheatString('2');
-
+
if ( GetRightShoulder1JustDown() )
AddToCheatString('3');
-
+
if ( GetRightShoulder2JustDown() )
AddToCheatString('4');
#endif
@@ -1455,7 +1455,7 @@ void CPad::StopShaking(int16 pad)
#ifdef GTA_PS2_STUFF
ShakeFreq = 0;
ShakeDur = 0;
-
+
#ifdef GTA_PS2
if ( Phase == 99 )
{
@@ -1464,7 +1464,7 @@ void CPad::StopShaking(int16 pad)
scePadSetActDirect(pad, 0, act_direct);
}
#endif
-
+
#endif
}
@@ -1491,15 +1491,15 @@ int16 CPad::GetSteeringLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
-
+
break;
}
-
+
case 1:
case 3:
{
@@ -1508,7 +1508,7 @@ int16 CPad::GetSteeringLeftRight(void)
break;
}
}
-
+
return 0;
}
@@ -1524,15 +1524,15 @@ int16 CPad::GetSteeringUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
-
+
break;
}
-
+
case 1:
case 3:
{
@@ -1541,7 +1541,7 @@ int16 CPad::GetSteeringUpDown(void)
break;
}
}
-
+
return 0;
}
@@ -1557,18 +1557,18 @@ int16 CPad::GetCarGunUpDown(void)
case 2:
{
return NewState.RightStickY;
-
+
break;
}
-
+
case 3:
{
return (NewState.DPadUp - NewState.DPadDown) / 2;
-
+
break;
}
}
-
+
return 0;
}
@@ -1584,18 +1584,18 @@ int16 CPad::GetCarGunLeftRight(void)
case 2:
{
return NewState.RightStickX;
-
+
break;
}
-
+
case 3:
{
return (NewState.DPadRight - NewState.DPadLeft) / 2;
-
+
break;
}
}
-
+
return 0;
}
@@ -1611,15 +1611,15 @@ int16 CPad::GetPedWalkLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
-
+
break;
}
-
+
case 1:
case 3:
{
@@ -1628,7 +1628,7 @@ int16 CPad::GetPedWalkLeftRight(void)
break;
}
}
-
+
return 0;
}
@@ -1645,15 +1645,15 @@ int16 CPad::GetPedWalkUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
-
+
break;
}
-
+
case 1:
case 3:
{
@@ -1662,7 +1662,7 @@ int16 CPad::GetPedWalkUpDown(void)
break;
}
}
-
+
return 0;
}
@@ -1675,15 +1675,15 @@ int16 CPad::GetAnalogueUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
-
+
break;
}
-
+
case 1:
case 3:
{
@@ -1692,7 +1692,7 @@ int16 CPad::GetAnalogueUpDown(void)
break;
}
}
-
+
return 0;
}
@@ -1700,7 +1700,7 @@ bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
}
@@ -1742,21 +1742,21 @@ bool CPad::GetHorn(void)
break;
}
-
+
case 1:
{
return !!NewState.LeftShoulder1;
break;
}
-
+
case 2:
{
return !!NewState.RightShoulder1;
break;
}
-
+
case 3:
{
return !!NewState.LeftShock;
@@ -1764,7 +1764,7 @@ bool CPad::GetHorn(void)
break;
}
}
-
+
return false;
}
@@ -1781,21 +1781,21 @@ bool CPad::HornJustDown(void)
break;
}
-
+
case 1:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
-
+
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
-
+
case 3:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
@@ -1803,7 +1803,7 @@ bool CPad::HornJustDown(void)
break;
}
}
-
+
return false;
}
@@ -1823,7 +1823,7 @@ bool CPad::GetCarGunFired(void)
break;
}
-
+
case 3:
{
return !!NewState.RightShoulder1;
@@ -1831,7 +1831,7 @@ bool CPad::GetCarGunFired(void)
break;
}
}
-
+
return false;
}
@@ -1850,7 +1850,7 @@ bool CPad::CarGunJustDown(void)
break;
}
-
+
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
@@ -1858,7 +1858,7 @@ bool CPad::CarGunJustDown(void)
break;
}
}
-
+
return false;
}
@@ -1873,25 +1873,25 @@ int16 CPad::GetHandBrake(void)
case 1:
{
return NewState.RightShoulder1;
-
+
break;
}
-
+
case 2:
{
return NewState.Triangle;
-
+
break;
}
-
+
case 3:
{
return NewState.LeftShoulder1;
-
+
break;
}
}
-
+
return 0;
}
@@ -1906,30 +1906,30 @@ int16 CPad::GetBrake(void)
case 2:
{
return NewState.Square;
-
+
break;
}
-
+
case 1:
{
return NewState.Square;
break;
}
-
+
case 3:
{
int16 axis = 2 * NewState.RightStickY;
-
+
if ( axis < 0 )
return 0;
else
return axis;
-
+
break;
}
}
-
+
return 0;
}
@@ -1945,18 +1945,18 @@ bool CPad::GetExitVehicle(void)
case 3:
{
return !!NewState.Triangle;
-
+
break;
}
-
+
case 2:
{
return !!NewState.LeftShoulder1;
-
+
break;
}
}
-
+
return false;
}
@@ -1972,18 +1972,18 @@ bool CPad::ExitVehicleJustDown(void)
case 3:
{
return !!(NewState.Triangle && !OldState.Triangle);
-
+
break;
}
-
+
case 2:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
+
break;
}
}
-
+
return false;
}
@@ -1998,25 +1998,25 @@ int32 CPad::GetWeapon(void)
case 1:
{
return NewState.Circle;
-
+
break;
}
-
+
case 2:
{
return NewState.Cross;
-
+
break;
}
-
+
case 3:
{
return NewState.RightShoulder1;
-
+
break;
}
}
-
+
return false;
}
@@ -2031,25 +2031,25 @@ bool CPad::WeaponJustDown(void)
case 1:
{
return !!(NewState.Circle && !OldState.Circle);
-
+
break;
}
-
+
case 2:
{
return !!(NewState.Cross && !OldState.Cross);
-
+
break;
}
-
+
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
+
break;
}
}
-
+
return false;
}
@@ -2064,30 +2064,30 @@ int16 CPad::GetAccelerate(void)
case 2:
{
return NewState.Cross;
-
+
break;
}
-
+
case 1:
{
return NewState.Cross;
-
+
break;
}
-
+
case 3:
{
int16 axis = -2 * NewState.RightStickY;
-
+
if ( axis < 0 )
return 0;
- else
+ else
return axis;
-
+
break;
}
}
-
+
return 0;
}
@@ -2100,18 +2100,18 @@ bool CPad::CycleCameraModeUpJustDown(void)
case 3:
{
return !!(NewState.Select && !OldState.Select);
-
+
break;
}
-
+
case 1:
{
return !!(NewState.DPadUp && !OldState.DPadUp);
-
+
break;
}
}
-
+
return false;
}
@@ -2124,18 +2124,18 @@ bool CPad::CycleCameraModeDownJustDown(void)
case 3:
{
return false;
-
+
break;
}
-
+
case 1:
{
return !!(NewState.DPadDown && !OldState.DPadDown);
-
+
break;
}
}
-
+
return false;
}
@@ -2149,32 +2149,32 @@ bool CPad::ChangeStationJustDown(void)
case 0:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
+
break;
}
-
+
case 1:
{
return !!(NewState.Select && !OldState.Select);
-
+
break;
}
-
+
case 2:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
-
+
break;
}
-
+
case 3:
{
return !!(NewState.Circle && !OldState.Circle);
-
+
break;
}
}
-
+
return false;
}
@@ -2183,7 +2183,7 @@ bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
@@ -2207,18 +2207,18 @@ bool CPad::GetTarget(void)
case 2:
{
return !!NewState.RightShoulder1;
-
+
break;
}
-
+
case 3:
{
return !!NewState.LeftShoulder1;
-
+
break;
}
}
-
+
return false;
}
@@ -2234,18 +2234,18 @@ bool CPad::TargetJustDown(void)
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
+
break;
}
-
+
case 3:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
+
break;
}
}
-
+
return false;
}
@@ -2253,7 +2253,7 @@ bool CPad::JumpJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.Square && !OldState.Square);
}
@@ -2269,18 +2269,18 @@ bool CPad::GetSprint(void)
case 3:
{
return !!NewState.Cross;
-
+
break;
}
-
+
case 2:
{
return !!NewState.Circle;
-
+
break;
}
}
-
+
return false;
}
@@ -2303,9 +2303,9 @@ bool CPad::ShiftTargetRightJustDown(void)
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
-
+
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
+
if ( Y < 0 && oldfStickY >= 0 )
{
oldfStickY = Y;
@@ -2321,9 +2321,9 @@ bool CPad::GetAnaloguePadUp(void)
bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
-
+
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
+
if ( Y > 0 && oldfStickY <= 0 )
{
oldfStickY = Y;
@@ -2339,9 +2339,9 @@ bool CPad::GetAnaloguePadDown(void)
bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
+
if ( X < 0 && oldfStickX >= 0 )
{
oldfStickX = X;
@@ -2357,9 +2357,9 @@ bool CPad::GetAnaloguePadLeft(void)
bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
+
if ( X > 0 && oldfStickX <= 0 )
{
oldfStickX = X;
@@ -2375,19 +2375,19 @@ bool CPad::GetAnaloguePadRight(void)
bool CPad::GetAnaloguePadLeftJustUp(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = GetPad(0)->GetPedWalkLeftRight();
-
+
if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = X;
-
+
return true;
}
else
{
oldfStickX = X;
-
+
return false;
}
}
@@ -2395,19 +2395,19 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
bool CPad::GetAnaloguePadRightJustUp(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = GetPad(0)->GetPedWalkLeftRight();
-
+
if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = X;
-
+
return true;
}
else
{
oldfStickX = X;
-
+
return false;
}
}
@@ -2423,25 +2423,25 @@ bool CPad::ForceCameraBehindPlayer(void)
case 1:
{
return !!NewState.LeftShoulder1;
-
+
break;
}
-
+
case 2:
{
return !!NewState.Triangle;
-
+
break;
}
-
+
case 3:
{
return !!NewState.Circle;
-
+
break;
}
}
-
+
return false;
}
@@ -2460,15 +2460,15 @@ bool CPad::SniperZoomIn(void)
break;
}
-
+
case 2:
{
return !!NewState.Triangle;
-
+
break;
}
}
-
+
return false;
}
@@ -2487,15 +2487,15 @@ bool CPad::SniperZoomOut(void)
break;
}
-
+
case 2:
{
return !!NewState.Square;
-
+
break;
}
}
-
+
return false;
}
@@ -2505,7 +2505,7 @@ int16 CPad::SniperModeLookLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
@@ -2519,7 +2519,7 @@ int16 CPad::SniperModeLookUpDown(void)
axis = -axis;
#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
+
if ( Abs(axis) > Abs(dpad) )
return axis;
else
@@ -2529,7 +2529,7 @@ int16 CPad::SniperModeLookUpDown(void)
int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
-
+
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
@@ -2537,7 +2537,7 @@ int16 CPad::LookAroundLeftRight(void)
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
-
+
return 0;
}
@@ -2603,32 +2603,32 @@ void CPad::PrintErrorMessage(void)
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
);
}
-
+
}
void LittleTest(void)
{
static int32 Cunt = 0;
-
+
Cunt++; // ???
}
void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
-
+
CPopulation::ms_bGivePedsWeapons = false;
-
+
CPed::bNastyLimbsCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
-
+
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
-
+
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
}
@@ -2636,7 +2636,7 @@ void CPad::ResetCheats(void)
char *CPad::EditString(char *pStr, int32 nSize)
{
int32 pos = strlen(pStr);
-
+
// letters
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
{
@@ -2645,15 +2645,15 @@ char *CPad::EditString(char *pStr, int32 nSize)
pStr[pos++] = i + 'A';
pStr[pos] = '\0';
}
-
+
if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
{
pStr[pos++] = i + 'a';
pStr[pos] = '\0';
}
}
-
- // numbers
+
+ // numbers
for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
@@ -2662,15 +2662,15 @@ char *CPad::EditString(char *pStr, int32 nSize)
pStr[pos] = '\0';
}
}
-
+
// space
if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
{
pStr[pos++] = ' ';
pStr[pos] = '\0';
}
-
-
+
+
// del
if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
{
@@ -2681,7 +2681,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
// extenter/up/down
if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
return nil;
-
+
return pStr;
}
@@ -2694,64 +2694,64 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
if ( GetPad(0)->GetCharJustDown(i) )
*pRsKeys = i;
}
-
+
for ( int32 i = 0; i < 12; i++ )
{
if ( GetPad(0)->GetFJustDown(i) )
*pRsKeys = i + rsF1;
}
-
+
if ( GetPad(0)->GetEscapeJustDown() )
*pRsKeys = rsESC;
-
+
if ( GetPad(0)->GetInsertJustDown() )
*pRsKeys = rsINS;
-
+
if ( GetPad(0)->GetDeleteJustDown() )
*pRsKeys = rsDEL;
-
+
if ( GetPad(0)->GetHomeJustDown() )
*pRsKeys = rsHOME;
-
+
if ( GetPad(0)->GetEndJustDown() )
*pRsKeys = rsEND;
-
+
if ( GetPad(0)->GetPageUpJustDown() )
*pRsKeys = rsPGUP;
-
+
if ( GetPad(0)->GetPageDownJustDown() )
*pRsKeys = rsPGDN;
-
+
if ( GetPad(0)->GetUpJustDown() )
*pRsKeys = rsUP;
-
+
if ( GetPad(0)->GetDownJustDown() )
*pRsKeys = rsDOWN;
-
+
if ( GetPad(0)->GetLeftJustDown() )
*pRsKeys = rsLEFT;
-
+
if ( GetPad(0)->GetRightJustDown() )
*pRsKeys = rsRIGHT;
-
+
if ( GetPad(0)->GetScrollLockJustDown() )
*pRsKeys = rsSCROLL;
-
+
if ( GetPad(0)->GetPauseJustDown() )
*pRsKeys = rsPAUSE;
-
+
if ( GetPad(0)->GetNumLockJustDown() )
*pRsKeys = rsNUMLOCK;
-
+
if ( GetPad(0)->GetDivideJustDown() )
*pRsKeys = rsDIVIDE;
-
+
if ( GetPad(0)->GetTimesJustDown() )
*pRsKeys = rsTIMES;
-
+
if ( GetPad(0)->GetMinusJustDown() )
*pRsKeys = rsMINUS;
-
+
if ( GetPad(0)->GetPlusJustDown() )
*pRsKeys = rsPLUS;
@@ -2763,75 +2763,75 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
if ( GetPad(0)->GetPad1JustDown() )
*pRsKeys = rsPADEND;
-
+
if ( GetPad(0)->GetPad2JustDown() )
*pRsKeys = rsPADDOWN;
-
+
if ( GetPad(0)->GetPad3JustDown() )
*pRsKeys = rsPADPGDN;
-
+
if ( GetPad(0)->GetPad4JustDown() )
*pRsKeys = rsPADLEFT;
-
+
if ( GetPad(0)->GetPad5JustDown() )
*pRsKeys = rsPAD5;
-
+
if ( GetPad(0)->GetPad6JustDown() )
*pRsKeys = rsPADRIGHT;
-
+
if ( GetPad(0)->GetPad7JustDown() )
*pRsKeys = rsPADHOME;
-
+
if ( GetPad(0)->GetPad8JustDown() )
*pRsKeys = rsPADUP;
-
+
if ( GetPad(0)->GetPad9JustDown() )
*pRsKeys = rsPADPGUP;
-
+
if ( GetPad(0)->GetPad0JustDown() )
*pRsKeys = rsPADINS;
if ( GetPad(0)->GetBackspaceJustDown() )
*pRsKeys = rsBACKSP;
-
+
if ( GetPad(0)->GetTabJustDown() )
*pRsKeys = rsTAB;
-
+
if ( GetPad(0)->GetCapsLockJustDown() )
*pRsKeys = rsCAPSLK;
-
+
if ( GetPad(0)->GetReturnJustDown() )
*pRsKeys = rsENTER;
-
+
if ( GetPad(0)->GetLeftShiftJustDown() )
*pRsKeys = rsLSHIFT;
-
+
if ( GetPad(0)->GetShiftJustDown() )
*pRsKeys = rsSHIFT;
-
+
if ( GetPad(0)->GetRightShiftJustDown() )
*pRsKeys = rsRSHIFT;
-
+
if ( GetPad(0)->GetLeftCtrlJustDown() )
*pRsKeys = rsLCTRL;
-
+
if ( GetPad(0)->GetRightCtrlJustDown() )
*pRsKeys = rsRCTRL;
-
+
if ( GetPad(0)->GetLeftAltJustDown() )
*pRsKeys = rsLALT;
-
+
if ( GetPad(0)->GetRightAltJustDown() )
*pRsKeys = rsRALT;
-
+
if ( GetPad(0)->GetLeftWinJustDown() )
*pRsKeys = rsLWIN;
-
+
if ( GetPad(0)->GetRightWinJustDown() )
*pRsKeys = rsRWIN;
-
+
if ( GetPad(0)->GetAppsJustDown() )
*pRsKeys = rsAPPS;
-
+
return pRsKeys;
}