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-rw-r--r--src/core/MenuScreens.cpp (renamed from src/core/MenuScreens.h)14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.cpp
index cae65316..6fbf597b 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.cpp
@@ -1,10 +1,12 @@
-#pragma once
+#include "common.h"
+#include "Frontend.h"
+#ifdef PC_MENU
-// --MIAMI: Done except commented things
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
CMenuScreen aScreens[] = {
// MENUPAGE_STATS = 0
- { "FET_STA", MENUPAGE_NONE, 3,
+ { "FEH_STA", MENUPAGE_NONE, 3,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT,
},
@@ -79,11 +81,9 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER,
},
- // TODO(Miami): This is still my implementation
// MENUPAGE_MAP = 6
{ "FEH_MAP", MENUPAGE_NONE, 2,
- MENUACTION_UNK110, "", SAVESLOT_NONE, 0, 0, 0, 0, // to prevent cross/enter to go back
- MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 70, 380, MENUALIGN_CENTER,
},
// MENUPAGE_NEW_GAME_RELOAD = 7
@@ -343,3 +343,5 @@ CMenuScreen aScreens[] = {
},
#endif
};
+
+#endif