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-rw-r--r--src/core/Game.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0b3f5a3..27731f8a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,9 +89,6 @@
eLevelName CGame::currLevel;
-#ifdef MIAMI
-int32 CGame::currArea;
-#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -322,9 +319,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
-#ifndef MIAMI
CStreaming::Init();
-#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -372,10 +367,8 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
-#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
-#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@@ -390,9 +383,7 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
-#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
-#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -532,9 +523,7 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
-#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
-#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif