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-rw-r--r--src/core/Game.cpp80
1 files changed, 65 insertions, 15 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ee3c32b1..d108c78d 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -109,6 +109,7 @@ bool CGame::japaneseGame = false;
int gameTxdSlot;
+// --MIAMI: File done
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
@@ -153,7 +154,11 @@ CGame::InitialiseOnceBeforeRW(void)
{
CFileMgr::Initialise();
CdStreamInit(MAX_CDCHANNELS);
- ValidateVersion();
+ debug("size of matrix %d\n", sizeof(CMatrix));
+ debug("size of placeable %d\n", sizeof(CPlaceable));
+ debug("size of entity %d\n", sizeof(CEntity));
+ debug("size of building %d\n", sizeof(CBuilding));
+ debug("size of dummy %d\n", sizeof(CDummy));
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
@@ -172,6 +177,7 @@ void ReplaceAtomicPipeCallback();
bool
CGame::InitialiseRenderWare(void)
{
+ ValidateVersion();
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
@@ -237,7 +243,6 @@ CGame::InitialiseRenderWare(void)
void CGame::ShutdownRenderWare(void)
{
- CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
CFont::Shutdown();
@@ -293,7 +298,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
- CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
return true;
}
@@ -311,7 +315,11 @@ bool CGame::Initialise(const char* datFile)
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
currLevel = LEVEL_BEACH;
+ currArea = AREA_MAIN_MAP;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
@@ -362,11 +370,12 @@ bool CGame::Initialise(const char* datFile)
// for generic fallback
CustomPipes::SetTxdFindCallback();
#endif
+ LoadingScreen("Loading the Game", "Add Particles", nil);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
- LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
+ LoadingScreen("Loading the Game", "Setup paths", nil);
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
@@ -382,10 +391,12 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
+ CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CStreaming::LoadInitialWeapons();
+ CStreaming::LoadAllRequestedModels(0);
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
@@ -449,6 +460,9 @@ bool CGame::Initialise(const char* datFile)
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(true);
+#endif
// TODO(Miami)
// DMAudio.SetStartingTrackPositions(1);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
@@ -457,10 +471,16 @@ bool CGame::Initialise(const char* datFile)
bool CGame::ShutDown(void)
{
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
CReplay::FinishPlayback();
+ CReplay::EmptyReplayBuffer();
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
+ // TODO(Miami)
+ // CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@@ -495,7 +515,7 @@ bool CGame::ShutDown(void)
CStreaming::Shutdown();
CTxdStore::GameShutdown();
CCollision::Shutdown();
- CWaterLevel::Shutdown();
+ CWaterLevel::DestroyWavyAtomic();
CRubbish::Shutdown();
CClouds::Shutdown();
CShadows::Shutdown();
@@ -505,7 +525,11 @@ bool CGame::ShutDown(void)
CParticle::Shutdown();
CPools::ShutDown();
CTxdStore::RemoveTxdSlot(gameTxdSlot);
+ CMBlur::MotionBlurClose();
CdStreamRemoveImages();
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsFinalShutdown();
+#endif
return true;
}
@@ -539,7 +563,10 @@ void CGame::ReInitGameObjectVariables(void)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
CStreaming::LoadAllRequestedModels(false);
+ currArea = AREA_MAIN_MAP;
CPed::Initialise();
CEventList::Initialise();
CWeapon::InitialiseWeapons();
@@ -603,9 +630,13 @@ void CGame::ReloadIPLs(void)
void CGame::ShutDownForRestart(void)
{
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
CReplay::FinishPlayback();
CReplay::EmptyReplayBuffer();
DMAudio.DestroyAllGameCreatedEntities();
+ CMovingThings::Shutdown();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
@@ -620,11 +651,10 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
- //CWaterCreatures::RemoveAll(); //TODO VC
+ //CWaterCreatures::RemoveAll(); //TODO(Miami)
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
- TidyUpMemory(true, false);
}
void CGame::InitialiseWhenRestarting(void)
@@ -649,13 +679,15 @@ void CGame::InitialiseWhenRestarting(void)
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
RestoreForStartLoad();
- CStreaming::LoadScene(TheCamera.GetPosition());
}
ReInitGameObjectVariables();
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
+ FrontEndMenuManager.m_bWantToLoad = false;
+ // TODO(Miami)
+ //InitRadioStationPositionList();
if ( GenericLoad() == true )
{
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
@@ -670,6 +702,7 @@ void CGame::InitialiseWhenRestarting(void)
FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
}
+ TheCamera.SetFadeColour(0, 0, 0);
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
@@ -683,6 +716,9 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Update();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(true);
+#endif
}
void CGame::Process(void)
@@ -691,20 +727,20 @@ void CGame::Process(void)
#ifdef GTA_PS2
ProcessTidyUpMemory();
#endif
- TheCamera.SetMotionBlurAlpha(0);
- if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
- TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
+ CTheZones::Update();
+ // DRM call in here
+ uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
+ uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
- CTheZones::Update();
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -728,7 +764,13 @@ void CGame::Process(void)
CEventList::Update();
CParticle::Update();
gFireManager.Update();
- CPopulation::Update();
+ if (processTime >= 2) {
+ CPopulation::Update(false);
+ } else {
+ uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ CPopulation::Update(true);
+ processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ }
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
@@ -761,9 +803,11 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
- CCarCtrl::GenerateRandomCars();
+ if (processTime < 2)
+ CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
+ CCarCtrl::RemoveCarsIfThePoolGetsFull();
}
}
}
@@ -794,16 +838,22 @@ CGame::CanSeeOutSideFromCurrArea(void)
void CGame::DrasticTidyUpMemory(bool)
{
+#ifdef USE_TEXTURE_POOL
+ // TODO
+#endif
#ifdef PS2
// meow
#endif
}
-void CGame::TidyUpMemory(bool, bool)
+void CGame::TidyUpMemory(bool unk1, bool unk2)
{
#ifdef PS2
// meow
#endif
+ if (unk2) {
+ DrasticTidyUpMemory(true); // parameter is unknown too
+ }
}
void CGame::ProcessTidyUpMemory(void)