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-rw-r--r--src/core/Frontend.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index b65a60f1..7d4cdacc 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -370,13 +370,8 @@ enum eMenuAction
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL,
- MENUACTION_LANG_RUS,
- MENUACTION_LANG_JAP,
-#endif
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUACTION_TRIGGERFUNC
#endif
};
@@ -472,7 +467,7 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
- int32 m_TargetMenu; // eMenuScreen
+ int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
} m_aEntries[NUM_MENUROWS];
};
@@ -651,12 +646,14 @@ public:
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
- // New (not in function or inlined in the game)
- void ThingsToDoBeforeLeavingPage();
+ // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
+ // Names were made up by me.
+ void ThingsToDoBeforeGoingBack();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
+ int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
@@ -666,3 +663,4 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
+extern CMenuScreen aScreens[]; \ No newline at end of file