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-rw-r--r--src/core/Frontend.cpp43
1 files changed, 33 insertions, 10 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 7f67d609..a469a215 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1354,23 +1354,39 @@ void CMenuManager::DrawFrontEndNormal()
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
+ static float fadeAlpha = 0.0f;
+ static int lastState = 0;
+
+ // reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
- static uint32 LastFade = 0;
+ if (lastState == 1 && !reverseAlpha)
+ fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
- m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
+ fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
else
- m_nMenuFadeAlpha = max(0, m_nMenuFadeAlpha - min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 30.0f);
+ fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
- LastFade = CTimer::GetTimeInMillisecondsPauseMode();
+ m_nMenuFadeAlpha = fadeAlpha;
}
+ lastState = 0;
} else {
- if (reverseAlpha)
- m_nMenuFadeAlpha -= 20;
+ if (lastState == 0) fadeAlpha = 255.f;
+
+ if (reverseAlpha) {
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+ fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
+
+ m_nMenuFadeAlpha = fadeAlpha;
+ }
+ lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
@@ -1568,13 +1584,20 @@ void CMenuManager::DrawFrontEndNormal()
}
if (m_nMenuFadeAlpha < 255) {
- static uint32 LastFade = 0;
- // Famous transparent menu bug. 33.0f = 1000.f/30.f (original frame limiter fps)
+ // Famous transparent menu bug
#ifdef FIX_BUGS
- m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
- LastFade = CTimer::GetTimeInMillisecondsPauseMode();
+ static float fadeAlpha = 0.0f;
+ if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
+
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ m_nMenuFadeAlpha = fadeAlpha;
#else
+ static uint32 LastFade = 0;
+
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
m_nMenuFadeAlpha += 20;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();