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-rw-r--r--src/core/ControllerConfig.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 51e942d0..fe865865 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2348,8 +2348,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
+#ifdef BIND_VEHICLE_FIREWEAPON
+#define VFB(b) b,
+#else
+#define VFB(b)
+#endif
+
+#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
+ {{ \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ X, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ T, /* PED_SNIPER_ZOOM_IN */ \
+ Q, /* PED_SNIPER_ZOOM_OUT */ \
+ L1, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ O, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ R1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ T, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ R1, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ nil, /* GO_LEFT */ \
+ nil, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ VFB(R1) /* VEHICLE_FIREWEAPON */ \
+ nil, /* VEHICLE_ACCELERATE */ \
+ nil, /* VEHICLE_BRAKE */ \
+ O, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ Q, /* TOGGLE_SUBMISSIONS */ \
+ L1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ nil, /* VEHICLE_TURRETLEFT */ \
+ nil, /* VEHICLE_TURRETRIGHT */ \
+ nil, /* VEHICLE_TURRETUP */ \
+ nil, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ L1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }}
+
+
+const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
+
+#ifdef BUTTON_ICONS
+const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
+#endif
+
+
+#if 0 // set 1 for ps2 fonts
+#define PS2_TRIANGLE "\""
+#define PS2_CIRCLE "|"
+#define PS2_CROSS "/"
+#define PS2_SQUARE "^"
+#elif defined(BUTTON_ICONS)
+#define PS2_TRIANGLE "~T~"
+#define PS2_CIRCLE "~O~"
+#define PS2_CROSS "~X~"
+#define PS2_SQUARE "~Q~"
+#else
+#define PS2_TRIANGLE "TRIANGLE"
+#define PS2_CIRCLE "CIRCLE"
+#define PS2_CROSS "CROSS"
+#define PS2_SQUARE "SQUARE"
+#endif
+
+const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
+
+#ifdef BUTTON_ICONS
+const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
+#endif
+
+#undef PS2_TRIANGLE
+#undef PS2_CIRCLE
+#undef PS2_CROSS
+#undef PS2_SQUARE
+
+#undef CONTROLLER_BUTTONS
+#undef VFB
+
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (CPad::GetPad(0)->IsAffectedByController) {
+ wchar wstr[16];
+
+ // TODO: INI and/or menu setting for Xbox/PS switch
+#ifdef BUTTON_ICONS
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+#else
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+#endif
+
+ assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
+ AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
+
+ CMessages::WideStringCopy(text, wstr, leight);
+ return;
+ }
+#endif
+
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;