diff options
Diffstat (limited to 'src/core/Camera.h')
-rw-r--r-- | src/core/Camera.h | 67 |
1 files changed, 36 insertions, 31 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h index 669ac740..73e1a15f 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -123,7 +123,6 @@ public: float f_Roll; //used for adding a slight roll to the camera in the float f_rollSpeed; float m_fSyphonModeTargetZOffSet; - float m_fRoadOffSet; float m_fAmountFractionObscured; float m_fAlphaSpeedOverOneFrame; float m_fBetaSpeedOverOneFrame; @@ -146,7 +145,8 @@ public: float m_fRealGroundDist; //used for follow ped mode float m_fTargetBeta; float m_fTimeElapsedFloat; - + float m_fTilt; + float m_fTiltSpeed; float m_fTransitionBeta; float m_fTrueBeta; float m_fTrueAlpha; @@ -164,6 +164,16 @@ public: float CA_MAX_DISTANCE; float SpeedVar; + float m_fTargetZoomGroundOne; + float m_fTargetZoomGroundTwo; + float m_fTargetZoomGroundThree; + float m_fTargetZoomOneZExtra; + float m_fTargetZoomTwoZExtra; + float m_fTargetZoomThreeZExtra; + float m_fTargetZoomZCloseIn; + float m_fMinRealGroundDist; + float m_fTargetCloseInDist; + CVector m_cvecSourceSpeedOverOneFrame; CVector m_cvecTargetSpeedOverOneFrame; CVector m_cvecUpOverOneFrame; @@ -198,10 +208,8 @@ public: void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); - void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation); void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); - bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); void LookBehind(void); @@ -234,37 +242,23 @@ public: void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FlyBy(const CVector&, float, float, float); - void Process_WheelCam(const CVector&, float, float, float); + bool Process_WheelCam(const CVector&, float, float, float); void Process_Fixed(const CVector &CameraTarget, float, float, float); void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Circle(const CVector &CameraTarget, float, float, float); void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void Process_LightHouse(const CVector &CameraTarget, float, float, float); void ProcessPedsDeadBaby(void); bool ProcessArrestCamOne(void); bool ProcessArrestCamTwo(void); - - /* Some of the unused PS2 cams */ - void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); - void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); - // TODO: - // CCam::Process_CushyPillows_Arse - // CCam::Process_Look_At_Cars - // CCam::Process_CheesyZoom - // CCam::Process_Aiming - // CCam::Process_Bill // same as BehindCar due to unused variables - // CCam::Process_Im_The_Passenger_Woo_Woo - // CCam::Process_Blood_On_The_Tracks - // CCam::Process_Cam_Running_Side_Train - // CCam::Process_Cam_On_Train_Roof + bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); // custom stuff void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); }; -VALIDATE_SIZE(CCam, 0x1A4); - class CCamPathSplines { public: @@ -358,6 +352,7 @@ public: bool m_bInitialNoNodeStaticsSet; bool m_bIgnoreFadingStuffForMusic; bool m_bPlayerIsInGarage; + bool m_bPlayerWasOnBike; bool m_bJustCameOutOfGarage; bool m_bJustInitalised; bool m_bJust_Switched; @@ -383,6 +378,8 @@ public: bool m_1rstPersonRunCloseToAWall; bool m_bHeadBob; bool m_bVehicleSuspenHigh; + bool m_bEnable1rstPersonCamCntrlsScript; + bool m_bAllow1rstPersonWeaponsCamera; bool m_bFailedCullZoneTestPreviously; bool m_FadeTargetIsSplashScreen; @@ -398,15 +395,16 @@ public: uint8 m_uiTransitionState; // 0:one mode 1:transition uint32 m_uiTimeLastChange; + uint32 m_uiTimeWeLeftIdle_StillNoInput; uint32 m_uiTimeWeEnteredIdle; uint32 m_uiTimeTransitionStart; uint32 m_uiTransitionDuration; + uint32 m_uiTransitionDurationTargetCoors; int m_BlurBlue; int m_BlurGreen; int m_BlurRed; int m_BlurType; - uint32 unknown; // some counter having to do with music int m_iWorkOutSpeedThisNumFrames; int m_iNumFramesSoFar; @@ -466,15 +464,16 @@ public: float PedZoomIndicator; #endif float PlayerExhaustion; - float SoundDistUp, SoundDistLeft, SoundDistRight; - float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; - float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld; + float SoundDistUp; + float SoundDistUpAsRead; + float SoundDistUpAsReadOld; + float m_fAvoidTheGeometryProbsTimer; + int16 m_nAvoidTheGeometryProbsDirn; float m_fWideScreenReductionAmount; float m_fStartingFOVForInterPol; - // not static yet - float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls - float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls + static float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls + static float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls static float m_f3rdPersonCHairMultX; static float m_f3rdPersonCHairMultY; @@ -501,7 +500,7 @@ public: CVector m_vecSourceWhenInterPol; CVector m_vecTargetWhenInterPol; CVector m_vecUpWhenInterPol; - + CVector m_vecClearGeometryVec; CVector m_vecGameCamPos; CVector SourceDuringInter; CVector TargetDuringInter; @@ -509,7 +508,9 @@ public: RwCamera *m_pRwCamera; CEntity *pTargetEntity; CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES]; +#ifdef GTA_TRAIN CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES]; +#endif CMatrix m_cameraMatrix; bool m_bGarageFixedCamPositionSet; bool m_vecDoingSpecialInterPolation; @@ -527,6 +528,8 @@ public: float m_fFLOATingFadeMusic; float m_fTimeToFadeOut; float m_fTimeToFadeMusic; + float m_fFractionInterToStopMoving; + float m_fFractionInterToStopCatchUp; float m_fFractionInterToStopMovingTarget; float m_fFractionInterToStopCatchUpTarget; float m_fGaitSwayBuffer; @@ -560,6 +563,8 @@ public: void InitialiseCameraForDebugMode(void); void CamShake(float strength, float x, float y, float z); bool Get_Just_Switched_Status() { return m_bJust_Switched; } + void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV); + void GetArrPosForVehicleType(int apperance, int &index); // Who's in control void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); 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