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-rw-r--r--src/core/Cam.cpp22
1 files changed, 6 insertions, 16 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 375e9d5b..b996e77f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4894,11 +4894,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (ResetStatics) {
FOV = DefaultFOV;
-
- // TODO(Miami): Remove that when cam is done!
- // GTA 3 has this in veh. camera
- if (TheCamera.m_bIdleOn)
- TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
} else {
if (isCar || isBike) {
// 0.4f: CAR_FOV_START_SPEED
@@ -4933,18 +4928,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
Rotating = false;
m_bCollisionChecksOn = true;
-
- // TODO(Miami): Uncomment that when cam is done!
-
- // Garage exit cam is not working well in III...
- // if (!TheCamera.m_bJustCameOutOfGarage)
- // {
- Alpha = 0.0f;
- Beta = car->GetForward().Heading() - HALFPI;
- if (TheCamera.m_bCamDirectlyInFront) {
- Beta += PI;
+ if (!TheCamera.m_bJustCameOutOfGarage) {
+ Alpha = 0.0f;
+ Beta = car->GetForward().Heading() - HALFPI;
+ if (TheCamera.m_bCamDirectlyInFront) {
+ Beta += PI;
+ }
}
- // }
BetaSpeed = 0.0;
AlphaSpeed = 0.0;