diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 6f1ad310..df36270a 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -1366,7 +1366,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient TargetCoors.z += fTranslateCamUp; float AlphaOffset, BetaOffset; - if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){ + if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ CVector ToCam = Source - TargetCoors; ToCam.Normalise(); if(ToCam.z < -0.9f) @@ -1400,7 +1400,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue || CDraw::FadeValue > 200 || - CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){ + CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ if(Alpha < fDefaultAlphaOrient-0.05f) AlphaOffset = 0.05f; else if(Alpha < fDefaultAlphaOrient) @@ -1525,7 +1525,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 && (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100) && - !CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){ + !CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ float Heading = Front.Heading(); ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; @@ -1534,6 +1534,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient } } +float fBillsBetaOffset; // made up name, actually in CCam + void CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -1553,6 +1555,15 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl if(Length < 0.002f) Length = 0.002f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); +#ifdef TOGGLEABLE_BETA_FEATURES + // This is completely made up but Bill's cam manipulates an angle before calling this + // and otherwise calculating Beta doesn't make much sense. + Beta += fBillsBetaOffset; + fBillsBetaOffset = 0.0f; + Dist.x = -Length*Cos(Beta); + Dist.y = -Length*Sin(Beta); + Source = TargetCoors + Dist; +#endif if(Length > CA_MAX_DISTANCE){ Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; @@ -2815,7 +2826,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; } - TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER); + TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER); if(FOV > DefaultFOV) FOV = DefaultFOV; @@ -2939,7 +2950,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float FOVSpeed = 0.0f; } - TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER); + TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER); if(FOV > DefaultFOV) FOV = DefaultFOV; @@ -3715,11 +3726,11 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum; TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f, CTimeCycle::GetWaterGreen()*f, - CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE); }else{ TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(), CTimeCycle::GetWaterGreen(), - CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE); } } @@ -3938,7 +3949,11 @@ CCam::Process_Debug(const CVector&, float, float, float) Source.y += 1.0f; GetVectorsReadyForRW(); - CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1; +#ifdef FIX_BUGS + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA); +#else + CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA; +#endif if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, |