summaryrefslogtreecommitdiffstats
path: root/src/core/AnimViewer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/AnimViewer.cpp')
-rw-r--r--src/core/AnimViewer.cpp65
1 files changed, 40 insertions, 25 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 946693a7..562b9c15 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -12,11 +12,13 @@
#include "General.h"
#include "Camera.h"
#include "Vehicle.h"
+#include "Bike.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#include "Renderer.h"
#include "AnimManager.h"
+#include "AnimBlendAssocGroup.h"
#include "AnimViewer.h"
#include "PlayerPed.h"
#include "Pools.h"
@@ -45,14 +47,11 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
-// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
-#ifdef PED_SKIN
- if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
+ if(pTarget->IsPed())
((CPed*)pTarget)->UpdateRpHAnim();
#endif
-#endif
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
@@ -61,13 +60,14 @@ CAnimViewer::Render(void) {
void
CAnimViewer::Initialise(void) {
- // we need messages, messages needs hud, hud needs this
+
+ // we need messages, messages needs hud, hud needs those
+ int hudSlot = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
CHud::m_Wants_To_Draw_Hud = false;
animTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(animTxdSlot);
- int hudSlot = CTxdStore::AddTxdSlot("hud");
- CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
int particleSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
CTxdStore::SetCurrentTxd(animTxdSlot);
@@ -76,7 +76,6 @@ CAnimViewer::Initialise(void) {
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
-
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -90,14 +89,16 @@ CAnimViewer::Initialise(void) {
CPedStats::Initialise();
CMessages::Init();
CdStreamAddImage("MODELS\\GTA3.IMG");
+ CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
CStreaming::Init();
+ for(int i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i))
+ CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
CStreaming::LoadInitialPeds();
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
CRenderer::Init();
- CRadar::Initialise();
- CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
#ifdef FIX_BUGS
CVehicleModelInfo::LoadEnvironmentMaps();
@@ -105,14 +106,13 @@ CAnimViewer::Initialise(void) {
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
- CShadows::Init();
CPed::Initialise();
CTimer::Initialise();
CClock::Initialise(60000);
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
+ player->SetPosition(1000.0f, 1000.0f, 1000.0f);
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -138,12 +138,27 @@ CAnimViewer::Initialise(void) {
}
CFileMgr::CloseFile(fd);
} else {
- // From xbox
- CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
+ // TODO? maybe request some special models here so the thing doesn't crash
}
+
+ // From LCS. idk if needed
+ int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
+ int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
+ int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
+ int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
+ int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
+ CStreaming::FlushRequestList();
+ CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ CAnimManager::AddAnimBlockRef(vanBlock);
+ CAnimManager::AddAnimBlockRef(bikesBlock);
+ CAnimManager::AddAnimBlockRef(bikevBlock);
+ CAnimManager::AddAnimBlockRef(bikehBlock);
+ CAnimManager::AddAnimBlockRef(bikedBlock);
}
int
@@ -270,6 +285,8 @@ CAnimViewer::Update(void)
pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
} else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
pTarget = new CBoat(modelId, RANDOM_VEHICLE);
+ } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) {
+ pTarget = new CBike(modelId, RANDOM_VEHICLE);
} else {
pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) {
@@ -300,7 +317,6 @@ CAnimViewer::Update(void)
pTarget->GetMatrix().GetPosition().z = 10.0f;
#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
-
#endif
if (modelInfo->GetModelType() == MITYPE_PED) {
@@ -349,16 +365,15 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
// Originally it was GetPad(1)->LeftShoulder2
} else if (pad->NewState.Triangle) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
- else
-#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(pTarget->GetClump()));
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
+
+ // From LCS
+ if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId)
+ animId = 0;
+
} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->GetLeftShoulder1JustDown()) {