diff options
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/RoadBlocks.cpp | 151 |
1 files changed, 72 insertions, 79 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 5f98b942..90564e93 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -113,89 +113,82 @@ CRoadBlocks::GenerateRoadBlocks(void) for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) { CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]]; CVector2D direction = FindPlayerCoors() - mapObject->GetPosition(); - if ((direction.x <= -80.0f || direction.x < 80.0f) || (direction.y <= -80.0f || direction.y < 80.0f)) { + if (!((direction.x > -80.0f && direction.x < 80.0f) && (direction.y > -80.0f && direction.y < 80.0f))) { CRoadBlocks::InOrOut[nRoadblockNode] = false; - continue; } - if (direction.Magnitude() < 80.0f) { + else if (direction.Magnitude() >= 80.0f) { CRoadBlocks::InOrOut[nRoadblockNode] = false; - continue; - } else if (!CRoadBlocks::InOrOut[nRoadblockNode]) { - CRoadBlocks::InOrOut[nRoadblockNode] = true; - } else { - continue; } - if (!FindPlayerVehicle()) - continue; - CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; - if ((CGeneral::GetRandomNumber() & 0x7F) >= pPlayerWanted->m_RoadblockDensity) - continue; - float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; - int32 vehicleId = MI_POLICE; - if (pPlayerWanted->AreArmyRequired()) - vehicleId = MI_BARRACKS; - else if (pPlayerWanted->AreFbiRequired()) - vehicleId = MI_FBICAR; - else if (pPlayerWanted->AreSwatRequired()) - vehicleId = MI_ENFORCER; - if (!CStreaming::HasModelLoaded(vehicleId)) - vehicleId = MI_POLICE; - CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel(); - float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; - int16 radius = (int16)(fMapObjectRadius / fModelRadius); - if (radius >= 6) - continue; - CVector2D directionToCamera = TheCamera.m_matrix.GetPosition() - mapObject->m_matrix.GetPosition(); - float fDotProduct = DotProduct2D(directionToCamera, mapObject->m_matrix.GetUp()); - if (radius <= 0) - continue; - float fOffset = 0.5f * fModelRadius * (float)(radius - 1); - for (int16 modelId = vehicleId; modelId < nRoadblockNode ; modelId++) { - uint8 nRoadblockType = fDotProduct >= 0.0f; - if (CGeneral::GetRandomNumber() & 1) { - offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI); - } else { - nRoadblockType = fDotProduct < 0.0f; - offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI); - } - if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest) - offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f); - else - offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f); - CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix; - float fModelRadius = CModelInfo::GetModelInfo(modelId)->GetColModel()->boundingSphere.radius - 0.25f; - int16 colliding = 0; - CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); - if (colliding) - continue; - CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); - pVehicle->m_status = STATUS_ABANDONED; - // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? - vehicleMatrix.GetPosition().z += fModelRadius - 0.6f; - pVehicle->m_matrix = vehicleMatrix; - pVehicle->PlaceOnRoadProperly(); - pVehicle->bIsStatic = false; - pVehicle->m_matrix.UpdateRW(); - pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->bIsLocked = false; - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; - pVehicle->AutoPilot.m_nCurrentLane = 0; - pVehicle->AutoPilot.m_nNextLane = 0; - pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f; - pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f; - pVehicle->bExtendedRange = true; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) - pVehicle->m_bSirenOrAlarm = true; - if (pVehicle->m_matrix.GetForward().z > 0.94f) { - CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); - CWorld::Add(pVehicle); - pVehicle->bCreateRoadBlockPeds = true; - pVehicle->m_nRoadblockType = nRoadblockType; - pVehicle->m_nRoadblockNode = nRoadblockNode; - } else { - delete pVehicle; + else if (!CRoadBlocks::InOrOut[nRoadblockNode]) { + CRoadBlocks::InOrOut[nRoadblockNode] = true; + if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { + CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; + float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; + int32 vehicleId = MI_POLICE; + if (pPlayerWanted->AreArmyRequired()) + vehicleId = MI_BARRACKS; + else if (pPlayerWanted->AreFbiRequired()) + vehicleId = MI_FBICAR; + else if (pPlayerWanted->AreSwatRequired()) + vehicleId = MI_ENFORCER; + if (!CStreaming::HasModelLoaded(vehicleId)) + vehicleId = MI_POLICE; + CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel(); + float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; + int16 radius = (int16)(fMapObjectRadius / fModelRadius); + if (radius > 0 && radius < 6) { + CVector2D directionToCamera = TheCamera.m_matrix.GetPosition() - mapObject->m_matrix.GetPosition(); + float fDotProduct = DotProduct2D(directionToCamera, mapObject->m_matrix.GetUp()); + float fOffset = 0.5f * fModelRadius * (float)(radius - 1); + for (int16 i = 0; i < radius; i++) { + uint8 nRoadblockType = fDotProduct < 0.0f; + if (CGeneral::GetRandomNumber() & 1) { + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI); + } else { + nRoadblockType = !nRoadblockType; + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI); + } + if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest) + offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f); + else + offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f); + CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix; + float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f; + int16 colliding = 0; + CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); + if (!colliding) { + CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); + pVehicle->m_status = STATUS_ABANDONED; + // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? + vehicleMatrix.GetPosition().z += fModelRadius - 0.6f; + pVehicle->m_matrix = vehicleMatrix; + pVehicle->PlaceOnRoadProperly(); + pVehicle->bIsStatic = false; + pVehicle->m_matrix.UpdateRW(); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->bIsLocked = false; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCurrentLane = 0; + pVehicle->AutoPilot.m_nNextLane = 0; + pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f; + pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f; + pVehicle->bExtendedRange = true; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) + pVehicle->m_bSirenOrAlarm = true; + if (pVehicle->m_matrix.GetForward().z > 0.94f) { + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + CWorld::Add(pVehicle); + pVehicle->bCreateRoadBlockPeds = true; + pVehicle->m_nRoadblockType = nRoadblockType; + pVehicle->m_nRoadblockNode = nRoadblockNode; + } else { + delete pVehicle; + } + } + } + } } } } |