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-rw-r--r--src/control/Darkel.cpp314
-rw-r--r--src/control/Darkel.h39
2 files changed, 349 insertions, 4 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 32d975e0..931884fc 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -1,12 +1,320 @@
#include "common.h"
#include "patcher.h"
+#include "main.h"
#include "Darkel.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "Population.h"
+#include "Weapon.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Stats.h"
+#include "Font.h"
+#include "Text.h"
+int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
+int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
+int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
+int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
+int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
+int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
+int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
+int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
+int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
+int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
+eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
+int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
+int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
+int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
+int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
+int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
+wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
+
+int32 CDarkel::CalcFade(uint32 time, int32 min, uint32 max) {
+ if (time >= min && time <= max) {
+ if (time >= min + 500) {
+ if (time <= max - 500)
+ return -1;
+ else
+ return 255 * (max - time) / 500;
+ }
+ else
+ return 255 * (time - min) / 500;
+ }
+ else
+ return 0;
+}
+
+
+#if 0
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
+#else
+void CDarkel::DrawMessages()
+{
+ bool DisplayTimers = false;
+
+ switch (Status) {
+ case KILLFRENZY_ONGOING:
+ DisplayTimers = true;
+ break;
+ case KILLFRENZY_PASSED:
+ case KILLFRENZY_FAILED:
+ DisplayTimers = false;
+ break;
+ };
+
+ if (DisplayTimers) {
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetAlignment(ALIGN_RIGHT);
+ CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+
+ float AlignToHUD = SCREEN_SCALE_X(-10.0f);
+ int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
+ if (CTimer::GetFrameCounter() & 8 || a > 4000) {
+ sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
+ AsciiToUnicode(gString, gUString);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
+
+ CFont::SetColor(CRGBA(150, 100, 255, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
+ }
+
+ if (KillsNeeded <= 0)
+ KillsNeeded = 0;
+
+ sprintf((char *)gString, "%d", KillsNeeded);
+ AsciiToUnicode(gString, gUString);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
+
+ CFont::SetColor(CRGBA(255, 128, 128, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
+ }
+}
+#endif
+
+void CDarkel::Init()
+{
+ Status = KILLFRENZY_INIT;
+}
+
+int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
+{
+ return RegisteredKills[modelId];
+}
-bool CDarkel::Status = *(bool*)0x95CCB4;
bool CDarkel::FrenzyOnGoing()
{
- return Status == 1;
-} \ No newline at end of file
+ return Status == KILLFRENZY_ONGOING;
+}
+
+
+eKillFrenzyStatus CDarkel::ReadStatus()
+{
+ return Status;
+}
+
+int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
+{
+ return 0;
+}
+
+void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
+{
+
+
+}
+
+void CDarkel::RegisterKillNotByPlayer()
+{
+ ++CStats::NumberKillFrenziesPassed;
+}
+
+void CDarkel::ResetModelsKilledByPlayer()
+{
+ for (int i = 0; i < 200; i++) {
+ for (int j = 0; j < 8; j++)
+ RegisteredKills[i + j] = 0;
+ };
+}
+
+void CDarkel::ResetOnPlayerDeath()
+{
+ eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
+ int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
+ uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
+
+ if (Status == KILLFRENZY_ONGOING) {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ CurrentDarkelWeapon = WEAPONTYPE_UZI;
+
+ if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ TotalAmmo = AmmoInterruptedWeapon;
+ }
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
+ FindPlayerPed()->m_currentWeapon = EWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
+ }
+ }
+}
+
+#if 0
+WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
+#else
+void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
+{
+ eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
+ uint32 &AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
+
+ if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
+ weaponType = WEAPONTYPE_UZI;
+
+ WeaponType = weaponType;
+ Status = KILLFRENZY_ONGOING;
+ KillsNeeded = kill;
+ ModelToKill = modelId0;
+ ModelToKill2 = modelId2;
+ ModelToKill3 = modelId3;
+ ModelToKill4 = modelId4;
+ pStartMessage = text;
+
+ if (text == TheText.Get("PAGE_00")) {
+ CDarkel::bProperKillFrenzy = 1;
+ CDarkel::pStartMessage = 0;
+ }
+ else
+ bProperKillFrenzy = 0;
+
+ bStandardSoundAndMessages = standardSound;
+ bNeedHeadShot = needHeadShot;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+ TimeLimit = time;
+ PreviousTime = time / 1000;
+
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
+ InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
+ FindPlayerPed()->GiveWeapon(weaponType, 0);
+ AmmoInterruptedWeapon = TotalAmmo;
+ FindPlayerPed()->GiveWeapon(weaponType, 30000);
+ FindPlayerPed()->m_bWeaponSlot = EWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->m_currentWeapon = EWeaponType;
+ if (TotalAmmo <= AmmoInClip)
+ AmmoInClip = TotalAmmo;
+
+ FindPlayerPed()->ClearWeaponTarget();
+ }
+ }
+ if (CDarkel::bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
+}
+#endif
+
+void CDarkel::Update()
+{
+ eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
+ int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
+ uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
+
+ if (Status == KILLFRENZY_ONGOING) {
+ int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
+ if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
+
+ int32 PrevTime = FrameTime / 1000;
+
+ if (PrevTime != PreviousTime) {
+ if (PreviousTime < 12)
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
+ PreviousTime = PrevTime;
+ }
+
+ }
+ else {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ CurrentDarkelWeapon = WEAPONTYPE_UZI;
+
+ if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ TotalAmmo = AmmoInterruptedWeapon;
+ }
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
+ FindPlayerPed()->m_currentWeapon = EWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
+ }
+
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
+ }
+
+ if (KillsNeeded <= 0) {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_PASSED;
+
+ if (bProperKillFrenzy)
+ CStats::AnotherKillFrenzyPassed();
+
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
+
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ CurrentDarkelWeapon = WEAPONTYPE_UZI;
+
+ if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ TotalAmmo = AmmoInterruptedWeapon;
+ }
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
+ FindPlayerPed()->m_currentWeapon = EWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
+ }
+
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
+ }
+ }
+}
+
+STARTPATCHES
+ /*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
+ InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
+ InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
+ InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
+ InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
+ InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
+ InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
+ InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
+ InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
+ InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
+ InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
+ InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
+ InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index ed78d4e1..905f5497 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -1,11 +1,48 @@
#pragma once
+#include "Weapon.h"
+
+enum eKillFrenzyStatus
+{
+ KILLFRENZY_INIT,
+ KILLFRENZY_ONGOING,
+ KILLFRENZY_PASSED,
+ KILLFRENZY_FAILED,
+};
class CDarkel
{
private:
- static bool Status;
+ static int32 &TimeLimit;
+ static int32 &PreviousTime;
+ static int32 &TimeOfFrenzyStart;
+ static int32 &WeaponType;
+ static int32 &AmmoInterruptedWeapon;
+ static int32 &KillsNeeded;
+ static int8 &InterruptedWeapon;
+ static int8 &bStandardSoundAndMessages;
+ static int8 &bNeedHeadShot;
+ static int8 &bProperKillFrenzy;
+ static eKillFrenzyStatus &Status;
+ static int16 *RegisteredKills;
+ static int32 &ModelToKill;
+ static int32 &ModelToKill2;
+ static int32 &ModelToKill3;
+ static int32 &ModelToKill4;
+ static wchar *pStartMessage;
public:
+ static int32 CalcFade(uint32 time, int32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
+ static void Init();
+ static int16 QueryModelsKilledByPlayer(int32 modelId);
+ static eKillFrenzyStatus ReadStatus();
+ static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
+ static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
+ static void RegisterKillNotByPlayer();
+ static void ResetModelsKilledByPlayer();
+ static void ResetOnPlayerDeath();
+ static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
+ static void Update();
+
};