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-rw-r--r--src/control/Script.cpp9
-rw-r--r--src/control/Script.h4
2 files changed, 10 insertions, 3 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index c8dfd93a..bc15a695 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
@@ -539,10 +538,14 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
+int scriptToLoad = 0;
+
+#ifdef _WIN32
+#include <Windows.h>
+#endif
int open_script()
{
- static int scriptToLoad = 0;
-
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;
diff --git a/src/control/Script.h b/src/control/Script.h
index 743fad99..7964ec6c 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -521,3 +521,7 @@ extern bool doingMissionRetry;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern int scriptToLoad;
+#endif \ No newline at end of file