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-rw-r--r--src/control/Replay.cpp24
-rw-r--r--src/control/Script6.cpp2
2 files changed, 13 insertions, 13 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 0c70d2f6..6f53c0ad 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1218,10 +1218,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@@ -1237,10 +1237,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
break;
}
default:
@@ -1840,10 +1840,10 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index 50a7f745..272ecd4b 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -999,7 +999,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
CVector vScreenPos;
float w, h;
- if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
+ if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) {
CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {