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-rw-r--r--src/control/Script.h188
1 files changed, 138 insertions, 50 deletions
diff --git a/src/control/Script.h b/src/control/Script.h
index 7f9a7717..bc16c99d 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,7 +1,9 @@
#pragma once
-#include "Font.h"
+#include "Font.h"
+#include "Ped.h"
#include "PedType.h"
#include "Text.h"
+#include "sList.h"
#include "Sprite2d.h"
class CEntity;
@@ -17,7 +19,7 @@ class CRunningScript;
extern int32 ScriptParams[32];
void FlushLog();
-#define script_assert(_Expression) FlushLog(); assert(_Expression);
+#define script_assert(_Expression) { FlushLog(); assert(_Expression); }
#define PICKUP_PLACEMENT_OFFSET (0.5f)
#define PED_FIND_Z_OFFSET (5.0f)
@@ -28,9 +30,9 @@ void FlushLog();
#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
-#define SPHERE_MARKER_R (252)
-#define SPHERE_MARKER_G (138)
-#define SPHERE_MARKER_B (242)
+#define SPHERE_MARKER_R (255)
+#define SPHERE_MARKER_G (255)
+#define SPHERE_MARKER_B (128)
#define SPHERE_MARKER_A (228)
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
@@ -48,6 +50,15 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
//#define GTA_SCRIPT_COLLECTIVE
+#define GET_INTEGER_PARAM(i) (ScriptParams[i])
+#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i])
+#define GET_VECTOR_PARAM(i) (CVector(GET_FLOAT_PARAM(i), GET_FLOAT_PARAM(i+1), GET_FLOAT_PARAM(i+2)))
+
+#define SET_INTEGER_PARAM(i, x) ScriptParams[i] = x
+#define SET_FLOAT_PARAM(i, x) *(float*)&ScriptParams[i] = x
+#define SET_VECTOR_PARAM(i, v) { *(float*)&ScriptParams[i] = (v).x; *(float*)&ScriptParams[i+1] = (v).y; *(float*)&ScriptParams[i+2] = (v).z; }
+
+#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
@@ -215,15 +226,33 @@ public:
};
enum {
+ MAX_STACK_DEPTH = 16,
+ NUM_LOCAL_VARS = 96,
+ NUM_TIMERS = 2,
+ NUM_GLOBAL_SLOTS = 26
+};
+
+enum {
ARGUMENT_END = 0,
+ ARGUMENT_INT_ZERO,
+ ARGUMENT_FLOAT_ZERO,
+ ARGUMENT_FLOAT_1BYTE,
+ ARGUMENT_FLOAT_2BYTES,
+ ARGUMENT_FLOAT_3BYTES,
ARGUMENT_INT32,
- ARGUMENT_GLOBALVAR,
- ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
- ARGUMENT_FLOAT
+ ARGUMENT_FLOAT,
+ ARGUMENT_TIMER,
+ ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS,
+ ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS,
+ MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS
};
+static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256");
+
struct tCollectiveData
{
int32 colIndex;
@@ -247,11 +276,18 @@ struct tBuildingSwap
int32 m_nOldModel;
};
-
-enum {
- MAX_STACK_DEPTH = 6,
- NUM_LOCAL_VARS = 16,
- NUM_TIMERS = 2
+struct script_corona
+{
+ int id;
+ float x;
+ float y;
+ float z;
+ float size;
+ uint8 r;
+ uint8 g;
+ uint8 b;
+ int type;
+ int flareType;
};
class CRunningScript
@@ -276,14 +312,25 @@ class CRunningScript
ORS_8
};
+ enum {
+ STACKVALUE_IP_BITS = 22,
+ STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
+ STACKVALUE_IS_FUNCTION_CALL_BIT,
+ STACKVALUE_IP_PARAMS_OFFSET,
+
+ STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
+ };
+
public:
CRunningScript* next;
CRunningScript* prev;
+ int32 m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
+ int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
@@ -303,8 +350,8 @@ public:
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
- m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
- m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ for (int i = 0; i < NUM_TIMERS; i++)
+ m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
@@ -315,14 +362,37 @@ public:
static const uint32 nSaveStructSize;
- void CollectParameters(uint32*, int16);
+ void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
- void UpdateCompareFlag(bool);
+ void UpdateCompareFlag(bool flag)
+ {
+ if (m_bNotFlag)
+ flag = !flag;
+ if (m_nAndOrState == ANDOR_NONE) {
+ m_bCondResult = flag;
+ return;
+ }
+ if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
+ m_bCondResult &= flag;
+ if (m_nAndOrState == ANDS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ else {
+ m_bCondResult |= flag;
+ if (m_nAndOrState <= ORS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ m_nAndOrState--;
+ }
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
@@ -340,7 +410,10 @@ public:
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
+ int8 ProcessCommands1500To1599(int32);
+ int8 ProcessCommands1600To1699(int32);
+ uint32 CollectLocateParameters(uint32*, bool);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
@@ -385,9 +458,10 @@ public:
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+ void ReturnFromGosubOrFunction();
- bool CheckDamagedWeaponType(int32 actual, int32 type);
-
};
@@ -397,37 +471,30 @@ enum {
};
enum {
-#ifdef PS2
- SIZE_MAIN_SCRIPT = 205512,
-#else
- SIZE_MAIN_SCRIPT = 225512,
-#endif
- SIZE_MISSION_SCRIPT = 35000,
- SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
-};
-
-enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_USED_OBJECTS = 220,
- MAX_NUM_MISSION_SCRIPTS = 120,
- MAX_NUM_BUILDING_SWAPS = 25,
- MAX_NUM_INVISIBILITY_SETTINGS = 20,
- MAX_NUM_STORED_LINES = 1024
+ MAX_NUM_COLLECTIVES = 32,
+ MAX_NUM_USED_OBJECTS = 305,
+ MAX_NUM_MISSION_SCRIPTS = 150,
+ MAX_NUM_BUILDING_SWAPS = 80,
+ MAX_NUM_INVISIBILITY_SETTINGS = 52,
+ MAX_NUM_STORED_LINES = 1024,
+ MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
{
public:
- static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
+ static uint8* ScriptSpace;
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+ static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -459,20 +526,24 @@ public:
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-#define CARDS_IN_SUIT (13)
-#define NUM_SUITS (4)
-#define MAX_DECKS (6)
-#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
-#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
- static int16 CardStack[CARDS_IN_STACK];
- static int16 CardStackPosition;
-#endif
+
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
- static void Init();
+ static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
+ static short* SavedVarIndices;
+ static int NumSaveVars;
+ static int FSDestroyedFlag;
+ static int NextProcessId;
+ static bool InTheScripts;
+ static CRunningScript* pCurrent;
+ static uint16 NumTrueGlobals;
+ static uint16 MostGlobals;
+ static base::cSList<script_corona> mCoronas;
+ static int NextScriptCoronaID;
+
+ static bool Init(bool loaddata = false);
static void Process();
static CRunningScript* StartTestScript();
@@ -482,11 +553,13 @@ public:
static void UndoBuildingSwaps();
static void UndoEntityInvisibilitySettings();
+ /*
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();
+ */
static void SaveAllScripts(uint8*, uint32*);
- static void LoadAllScripts(uint8*, uint32);
+ static bool LoadAllScripts(uint8*, uint32);
static bool IsDebugOn() { return DbgFlag; };
static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
@@ -542,10 +615,12 @@ public:
static void DrawScriptSpheres();
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
+ /*
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
+ */
static void AddToInvisibilitySwapArray(CEntity*, bool);
static void AddToBuildingSwapArray(CBuilding*, int32, int32);
@@ -554,7 +629,7 @@ public:
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
- static void RemoveScriptTextureDictionary();
+ //static void RemoveScriptTextureDictionary();
public:
static void RemoveThisPed(CPed* pPed);
@@ -563,6 +638,10 @@ public:
static void SwitchToMission(int32 mission);
#endif
+ static int GetSaveVarIndex(int);
+ static void Shutdown(void);
+ static void SwapNearestBuildingModel(float, float, float, float, int, int);
+
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
@@ -585,9 +664,11 @@ public:
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
static bool MissionSupportsMissionReplay(int index)
{
- return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87;
+ return (index >= 48 && index <= 61) || (index >= 63 && index <= 117);
}
#endif
+ static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; }
+
#ifdef USE_DEBUG_SCRIPT_LOADER
static int ScriptToLoad;
@@ -601,6 +682,10 @@ public:
#endif
};
+extern int ScriptParams[32];
+
+VALIDATE_SIZE(uStackReturnValue, 4);
+
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
@@ -613,7 +698,6 @@ extern int IsInAmmunation;
extern int MissionSkipLevel;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
-extern bool UsingMobileScript;
extern bool AlreadySavedGame;
#endif
@@ -637,3 +721,7 @@ enum {
MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
};
#endif
+
+extern int gScriptsFile;
+extern CVector gVectorSetInLua;
+