diff options
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 72 |
1 files changed, 32 insertions, 40 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 130cd568..e01743e2 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -890,25 +890,17 @@ void CTheScripts::Shutdown() } #ifdef USE_DEBUG_SCRIPT_LOADER -int scriptToLoad = 0; -const char *scriptfile = "main.scm"; +int CTheScripts::ScriptToLoad = 0; -int open_script() +int CTheScripts::OpenScript() { - // glfwGetKey doesn't work because of CGame::Initialise is blocking - CPad::UpdatePads(); - if (CPad::GetPad(0)->GetChar('G')) - scriptToLoad = 0; - if (CPad::GetPad(0)->GetChar('R')) - scriptToLoad = 1; - if (CPad::GetPad(0)->GetChar('D')) - scriptToLoad = 2; - switch (scriptToLoad) { - case 0: scriptfile = "main.scm"; break; - case 1: scriptfile = "freeroam_lcs.scm"; break; - case 2: scriptfile = "main_d.scm"; break; - } - return CFileMgr::OpenFile(scriptfile, "rb"); + CFileMgr::ChangeDir("\\"); + switch (ScriptToLoad) { + case 0: return CFileMgr::OpenFile("DATA\\main.scm", "rb"); + case 1: return CFileMgr::OpenFile("DATA\\freeroam_lcs.scm", "rb"); + case 2: return CFileMgr::OpenFile("DATA\\main_d.scm", "rb"); + } + return CFileMgr::OpenFile("DATA\\main.scm", "rb"); } #endif @@ -949,10 +941,10 @@ bool CTheScripts::Init(bool loaddata) NumberOfUsedObjects = 0; if (ScriptSpace) Shutdown(); - CFileMgr::SetDir("DATA"); #ifdef USE_DEBUG_SCRIPT_LOADER - int mainf = open_script(); + int mainf = OpenScript(); #else + CFileMgr::SetDir("DATA"); int mainf = CFileMgr::OpenFile("main.scm", "rb"); #endif CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize)); @@ -1100,24 +1092,24 @@ void CTheScripts::Process() static uint32 TimeToWaitTill; static bool AlreadyResetHealth; switch (AllowMissionReplay) { - case 2: - AllowMissionReplay = 3; + case MISSION_RETRY_STAGE_START_PROCESSING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500); break; - case 3: + case MISSION_RETRY_STAGE_WAIT_FOR_DELAY: if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) - AllowMissionReplay = 4; + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU; break; - case 4: - AllowMissionReplay = 5; - RetryMission(0, 0); + case MISSION_RETRY_STAGE_WAIT_FOR_MENU: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER; + RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER); break; - case 6: - AllowMissionReplay = 7; + case MISSION_RETRY_STAGE_START_RESTARTING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; AlreadyResetHealth = false; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; - case 7: + case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: if (!AlreadyResetHealth) { AlreadyResetHealth = true; CPlayerPed* pPlayerPed = FindPlayerPed(); @@ -1128,7 +1120,7 @@ void CTheScripts::Process() } } if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { - AllowMissionReplay = 0; + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; return; } break; @@ -1764,11 +1756,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; #if 0 // makeing autosave is pointless and is a bit buggy if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) - SaveGameForPause(1); + SaveGameForPause(SAVE_TYPE_QUICKSAVE); #endif oldTargetX = oldTargetY = 0.0f; - if (AllowMissionReplay == 1) - AllowMissionReplay = 2; + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE) + AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING; // I am fairly sure they forgot to set return value here } #endif @@ -2757,10 +2749,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); #ifdef MISSION_REPLAY if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) { - if (AllowMissionReplay == 7) - AllowMissionReplay = 0; + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; if (CanAllowMissionReplay()) - AllowMissionReplay = 1; + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; } #endif CollectParameters(&m_nIp, 2); @@ -3428,7 +3420,7 @@ void CRunningScript::ReturnFromGosubOrFunction() bool CRunningScript::CanAllowMissionReplay() { - if (AllowMissionReplay) + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return false; for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) { if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i])) @@ -3444,14 +3436,14 @@ uint32 AddExtraDeathDelay() void RetryMission(int type, int unk) { - if (type == 0) { + if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) { doingMissionRetry = true; FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; FrontEndMenuManager.RequestFrontEndStartUp(); } - else if (type == 2) { + else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) { doingMissionRetry = false; - AllowMissionReplay = 6; + AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING; CTheScripts::MissionCleanUp.Process(); } } |