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-rw-r--r--src/control/Script.cpp151
1 files changed, 131 insertions, 20 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ba34c3e1..0e6e427f 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -11440,47 +11440,158 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit
}
}
-void CTheScripts::HighlightImportantArea(uint32 id, float X1, float Y1, float X2, float Y2, float Z)
+void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
float infX, infY, supX, supY;
- if (X1 < X2) {
- infX = X1;
- supX = X2;
+ if (x1 < x2) {
+ infX = x1;
+ supX = x2;
} else {
- infX = X2;
- supX = X1;
+ infX = x2;
+ supX = x1;
}
- if (Y1 < Y2) {
- infY = Y1;
- supY = Y2;
+ if (y1 < y2) {
+ infY = y1;
+ supY = y2;
}
else {
- infY = Y2;
- supY = Y1;
+ infY = y2;
+ supY = y1;
}
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
- center.z = (Z <= 100.0f) ? CWorld::FindGroundZForCoord(center.x, center.y) : Z;
+ center.z = (z <= 100.0f) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
-WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32 id, float, float, float, float, float, float, float, float, float)
+void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
- EAXJMP(0x454430);
+ float infX, infY, supX, supY, X, Y;
+ X = (x1 + x2) / 2;
+ Y = (y1 + y2) / 2;
+ supX = infX = X;
+ supY = infY = Y;
+ X = (x2 + x3) / 2;
+ Y = (y2 + y3) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ X = (x3 + x4) / 2;
+ Y = (y3 + y4) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ X = (x4 + x1) / 2;
+ Y = (y4 + y1) / 2;
+ infX = min(infX, X);
+ supX = max(supX, X);
+ infY = min(infY, Y);
+ supY = max(supY, Y);
+ CVector center;
+ center.x = (infX + supX) / 2;
+ center.y = (infY + supY) / 2;
+ center.z = (z <= 100.0f) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
+ CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
-WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
-WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
+bool CTheScripts::IsPedStopped(CPed* pPed)
+{
+ if (pPed->bInVehicle)
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+}
+
+bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
+{
+ CPed* pPed = pPlayer->m_pPed;
+ if (pPed->bInVehicle)
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
+ return false;
+ return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
-WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
-WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
-WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
+void CTheScripts::CleanUpThisPed(CPed* pPed)
+{
+ if (!pPed)
+ return;
+ if (pPed->CharCreatedBy != MISSION_CHAR)
+ return;
+ pPed->CharCreatedBy = RANDOM_CHAR;
+ if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
+ pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ if (pPed->bInVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
+ pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ }
+ }
+ else {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
+ pPed->bWanderPathAfterExitingCar = true;
+ }
+ }
+ }
+ bool flees = false;
+ PedState state;
+ eMoveState ms;
+ if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
+ ms = pPed->m_nMoveState;
+ state = pPed->m_nPedState;
+ flees = true;
+ }
+ pPed->ClearObjective();
+ pPed->bRespondsToThreats = true;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->ClearLeader();
+ if (pPed->IsPedInControl())
+ pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ if (flees) {
+ pPed->m_nPedState = state;
+ pPed->SetMoveState(ms);
+ }
+ --CPopulation::ms_nTotalMissionPeds;
+}
+
+void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
+{
+ if (!pVehicle)
+ return;
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
+ return;
+ pVehicle->bIsLocked = false;
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumMissionCars;
+}
+
+void CTheScripts::CleanUpThisObject(CObject* pObject)
+{
+ if (!pObject)
+ return;
+ if (pObject->ObjectCreatedBy != MISSION_OBJECT)
+ return;
+ pObject->ObjectCreatedBy = TEMP_OBJECT;
+ pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+ pObject->m_nRefModelIndex = -1;
+ pObject->bUseVehicleColours = false;
+ ++CObject::nNoTempObjects;
+}
+
WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); }
WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); }
WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); }
@@ -11496,5 +11607,5 @@ InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
-//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
+InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
ENDPATCHES