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-rw-r--r--src/control/Script.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index f6db26ec..3d8807d8 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -8544,7 +8544,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
@@ -9013,7 +9013,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
- TheCamera.m_bMusicFading = (ScriptParams[0] == 0);
+ TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
return 0;
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
@@ -9162,7 +9162,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
DMAudio.Service();
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);