diff options
Diffstat (limited to 'src/control/SceneEdit.cpp')
-rw-r--r-- | src/control/SceneEdit.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 154fe603..21512290 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -20,6 +20,8 @@ #include "WeaponInfo.h" #include "World.h" +//--MIAMI: file done + bool CSceneEdit::m_bEditOn; int32 CSceneEdit::m_bCameraFollowActor; bool CSceneEdit::m_bRecording; @@ -88,7 +90,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS @@ -269,7 +271,7 @@ void CSceneEdit::Draw(void) CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetPropOn(); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(1); @@ -292,7 +294,7 @@ void CSceneEdit::Draw(void) CFont::SetCentreOff(); CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f)); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #else CFont::SetFontStyle(FONT_HEADING); #endif @@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void) } if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) - m_nWeaponType = WEAPONTYPE_BASEBALLBAT; + m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); @@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void) } else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ if (--m_nWeaponType <= WEAPONTYPE_UNARMED) - m_nWeaponType = WEAPONTYPE_GRENADE; + m_nWeaponType = WEAPONTYPE_MINIGUN; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); |