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-rw-r--r--src/control/SceneEdit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 42dadee0..74d81327 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
continue;
if (pInfo->GetModelType() == MITYPE_PED
#ifdef FIX_BUGS
- && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
+ && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
#endif
|| pInfo->GetModelType() == MITYPE_VEHICLE &&
#ifdef FIX_BUGS
@@ -269,7 +269,7 @@ void CSceneEdit::Draw(void)
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOn();
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(1);
@@ -312,7 +312,7 @@ void CSceneEdit::Draw(void)
CFont::SetScale(0.7f, 0.7f);
#endif
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
@@ -1098,7 +1098,7 @@ bool CSceneEdit::SelectWeapon(void)
}
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
- m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
+ m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@@ -1106,7 +1106,7 @@ bool CSceneEdit::SelectWeapon(void)
}
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
- m_nWeaponType = WEAPONTYPE_GRENADE;
+ m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);