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-rw-r--r--src/control/RoadBlocks.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3ec34a57..16627b17 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -55,7 +55,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
- CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
int32 modelInfoId = MI_COP;
eCopType copType = COP_STREET;
switch (pVehicle->GetModelIndex())
@@ -81,8 +81,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->GetMatrix().SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->GetMatrix().GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
@@ -153,7 +153,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
@@ -162,10 +162,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->SetMatrix(vehicleMatrix);
pVehicle->PlaceOnRoadProperly();
pVehicle->SetIsStatic(false);
- pVehicle->m_matrix.UpdateRW();
+ pVehicle->GetMatrix().UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;