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-rw-r--r--src/control/Replay.h129
1 files changed, 66 insertions, 63 deletions
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 56de52a3..bf70a28a 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -192,7 +192,7 @@ class CReplay
int8 velocityX;
int8 velocityY;
int8 velocityZ;
- union{
+ union {
int8 car_gun;
int8 wheel_state;
};
@@ -205,68 +205,71 @@ class CReplay
static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
private:
- static uint8 &Mode;
- static CAddressInReplayBuffer &Record;
- static CAddressInReplayBuffer &Playback;
- static uint8 *&pBuf0;
- static CAutomobile *&pBuf1;
- static uint8 *&pBuf2;
- static CPlayerPed *&pBuf3;
- static uint8 *&pBuf4;
- static CCutsceneHead *&pBuf5;
- static uint8 *&pBuf6;
- static CPtrNode *&pBuf7;
- static uint8 *&pBuf8;
- static CEntryInfoNode *&pBuf9;
- static uint8 *&pBuf10;
- static CDummyPed *&pBuf11;
- static uint8 *&pRadarBlips;
- static uint8 *&pStoredCam;
- static uint8 *&pWorld1;
- static CReference *&pEmptyReferences;
- static CStoredDetailedAnimationState *&pPedAnims;
- static uint8 *&pPickups;
- static uint8 *&pReferences;
- static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS];
- static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
- static bool &bPlayingBackFromFile;
- static bool &bReplayEnabled;
- static uint32 &SlowMotion;
- static uint32 &FramesActiveLookAroundCam;
- static bool &bDoLoadSceneWhenDone;
- static CPtrList &WorldPtrList;
- static CPtrList &BigBuildingPtrList;
- static CWanted &PlayerWanted;
- static CPlayerInfo &PlayerInfo;
- static uint32 &Time1;
- static uint32 &Time2;
- static uint32 &Time3;
- static uint32 &Time4;
- static uint32 &Frame;
- static uint8 &ClockHours;
- static uint8 &ClockMinutes;
- static uint16 &OldWeatherType;
- static uint16 &NewWeatherType;
- static float &WeatherInterpolationValue;
- static float &TimeStepNonClipped;
- static float &TimeStep;
- static float &TimeScale;
- static float &CameraFixedX;
- static float &CameraFixedY;
- static float &CameraFixedZ;
- static int32 &OldRadioStation;
- static int8 &CameraMode;
- static bool &bAllowLookAroundCam;
- static float &LoadSceneX;
- static float &LoadSceneY;
- static float &LoadSceneZ;
- static float &CameraFocusX;
- static float &CameraFocusY;
- static float &CameraFocusZ;
- static bool &bPlayerInRCBuggy;
- static float &fDistanceLookAroundCam;
- static float &fAlphaAngleLookAroundCam;
- static float &fBetaAngleLookAroundCam;
+ static uint8 Mode;
+ static CAddressInReplayBuffer Record;
+ static CAddressInReplayBuffer Playback;
+ static uint8* pBuf0;
+ static CAutomobile* pBuf1;
+ static uint8* pBuf2;
+ static CPlayerPed* pBuf3;
+ static uint8* pBuf4;
+ static CCutsceneHead* pBuf5;
+ static uint8* pBuf6;
+ static CPtrNode* pBuf7;
+ static uint8* pBuf8;
+ static CEntryInfoNode* pBuf9;
+ static uint8* pBuf10;
+ static CDummyPed* pBuf11;
+ static uint8* pRadarBlips;
+ static uint8* pStoredCam;
+ static uint8* pWorld1;
+ static CReference* pEmptyReferences;
+ static CStoredDetailedAnimationState* pPedAnims;
+ static uint8* pPickups;
+ static uint8* pReferences;
+ static uint8 BufferStatus[NUM_REPLAYBUFFERS];
+ static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+ static bool bPlayingBackFromFile;
+ static bool bReplayEnabled;
+ static uint32 SlowMotion;
+ static uint32 FramesActiveLookAroundCam;
+ static bool bDoLoadSceneWhenDone;
+ static CPtrNode* WorldPtrList;
+ static CPtrNode* BigBuildingPtrList;
+ static CWanted PlayerWanted;
+ static CPlayerInfo PlayerInfo;
+ static uint32 Time1;
+ static uint32 Time2;
+ static uint32 Time3;
+ static uint32 Time4;
+ static uint32 Frame;
+ static uint8 ClockHours;
+ static uint8 ClockMinutes;
+ static uint16 OldWeatherType;
+ static uint16 NewWeatherType;
+ static float WeatherInterpolationValue;
+ static float TimeStepNonClipped;
+ static float TimeStep;
+ static float TimeScale;
+ static float CameraFixedX;
+ static float CameraFixedY;
+ static float CameraFixedZ;
+ static int32 OldRadioStation;
+ static int8 CameraMode;
+ static bool bAllowLookAroundCam;
+ static float LoadSceneX;
+ static float LoadSceneY;
+ static float LoadSceneZ;
+ static float CameraFocusX;
+ static float CameraFocusY;
+ static float CameraFocusZ;
+ static bool bPlayerInRCBuggy;
+ static float fDistanceLookAroundCam;
+ static float fAlphaAngleLookAroundCam;
+ static float fBetaAngleLookAroundCam;
+#ifdef FIX_BUGS
+ static int nHandleOfPlayerPed[NUMPLAYERS];
+#endif
public:
static void Init(void);