diff options
Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r-- | src/control/Replay.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index cd612d5d..71b28f7a 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -425,9 +425,9 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV pp->pos_x = 4.0f * vecPos.x; pp->pos_y = 4.0f * vecPos.y; pp->pos_z = 4.0f * vecPos.z; - pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f); - pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f); - pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f); + pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f); + pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f); + pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f); pp->size = fSize; pp->r = color.red; pp->g = color.green; @@ -463,8 +463,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); if (main){ state->animId = main->animId; - state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f); - state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f); + state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f); + state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f); state->groupId = main->groupId; }else{ state->animId = 3; @@ -474,9 +474,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) } if (second) { state->secAnimId = second->animId; - state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f); - state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f); - state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f); + state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f); + state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f); + state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f); state->secGroupId = second->groupId; }else{ state->secAnimId = 0; @@ -488,9 +488,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); if (partial) { state->partAnimId = partial->animId; - state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f); - state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f); - state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f); + state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f); + state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f); + state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f); state->partGroupId = partial->groupId; }else{ state->partAnimId = 0; @@ -507,10 +507,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc){ state->aAnimId[i] = assoc->animId; - state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); - state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); - state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); - state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); + state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); + state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); state->aFlags[i] = assoc->flags; state->aGroupId[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { @@ -533,10 +533,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); if (assoc) { state->aAnimId2[i] = assoc->animId; - state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); - state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); - state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); - state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); + state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); + state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); state->aFlags2[i] = assoc->flags; state->aGroupId2[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { @@ -1463,7 +1463,7 @@ void CReplay::RestoreStuffFromMem(void) ped->SetModelIndex(mi); ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); - DMAudio.SetEntityStatus(ped->m_audioEntityId, true); + DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; @@ -1529,7 +1529,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); - DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); |