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-rw-r--r--src/control/Replay.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index f9e894b6..49f5462f 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1020,7 +1020,7 @@ void CReplay::ProcessReplayCamera(void)
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
- TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
+ TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
@@ -1539,7 +1539,7 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetForward() = forward;
TheCamera.GetUp() = up;
TheCamera.GetRight() = right;
- TheCamera.GetPosition() = camera_pt;
+ TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();