diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Replay.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 3ce9085f..d9453ad6 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -11,7 +11,7 @@ #include "FileMgr.h" #include "Heli.h" #include "main.h" -#include "math/Matrix.h" +#include "Matrix.h" #include "ModelIndices.h" #include "ModelInfo.h" #include "Object.h" @@ -25,7 +25,7 @@ #include "RpAnimBlend.h" #include "RwHelper.h" #include "CutsceneMgr.h" -#include "render/Skidmarks.h" +#include "Skidmarks.h" #include "Streaming.h" #include "Timer.h" #include "Train.h" @@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; - vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */ - vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y)); - vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z)); + vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z)); vp->mi = vehicle->GetModelIndex(); vp->primary_color = vehicle->m_currentColour1; vp->secondary_color = vehicle->m_currentColour2; @@ -718,7 +718,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI } vehicle->bEngineOn = true; if (vehicle->IsCar()) - ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4; + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; CWorld::Remove(vehicle); CWorld::Add(vehicle); if (vehicle->IsBoat()) @@ -850,10 +850,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo TheCamera.GetMatrix().GetPosition() *= split; TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)TheCamera.GetPosition(); + pm->at = *(RwV3d*)TheCamera.GetForward(); + pm->up = *(RwV3d*)TheCamera.GetUp(); + pm->right = *(RwV3d*)TheCamera.GetRight(); CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; @@ -979,15 +979,15 @@ void CReplay::ProcessReplayCamera(void) switch (CameraMode) { case REPLAYCAMMODE_TOPDOWN: { - TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); - TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f); - TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f); - TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f); + TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f); + TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); + TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetRight(); break; } case REPLAYCAMMODE_FIXED: @@ -1113,7 +1113,7 @@ void CReplay::StoreStuffInMem(void) TimeStep = CTimer::GetTimeStep(); TimeScale = CTimer::GetTimeScale(); int size = CPools::GetPedPool()->GetSize(); - pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState)); + pPedAnims = new CStoredDetailedAnimationState[size]; for (int i = 0; i < size; i++) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (ped) @@ -1279,7 +1279,7 @@ void CReplay::RestoreStuffFromMem(void) continue; RetrieveDetailedPedAnimation(ped, &pPedAnims[i]); } - free(pPedAnims); + delete[] pPedAnims; pPedAnims = nil; DMAudio.ChangeMusicMode(0); DMAudio.SetRadioInCar(OldRadioStation); @@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void) right.Normalise(); CVector up = CrossProduct(forward, right); up.Normalise(); - TheCamera.GetMatrix().GetForward() = forward; - TheCamera.GetMatrix().GetUp() = up; - TheCamera.GetMatrix().GetRight() = right; - TheCamera.GetMatrix().GetPosition() = camera_pt; + TheCamera.GetForward() = forward; + TheCamera.GetUp() = up; + TheCamera.GetRight() = right; + TheCamera.GetPosition() = camera_pt; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetRight(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); |