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-rw-r--r--src/control/Replay.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 1a050bee..80c05f31 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -39,6 +39,7 @@
#include "Text.h"
#include "Camera.h"
#include "Radar.h"
+#include "Fluff.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
@@ -229,7 +230,7 @@ void CReplay::EnableReplays(void)
void PlayReplayFromHD(void);
void CReplay::Update(void)
{
- if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
+ if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused() || CScriptPaths::IsOneActive())
return;
switch (Mode){
case MODE_RECORD:
@@ -1175,6 +1176,7 @@ void CReplay::StoreStuffInMem(void)
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
+ CScriptPaths::Save_ForReplay();
}
void CReplay::RestoreStuffFromMem(void)
@@ -1351,6 +1353,7 @@ void CReplay::RestoreStuffFromMem(void)
}
delete[] pPedAnims;
pPedAnims = nil;
+ CScriptPaths::Load_ForReplay();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);