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-rw-r--r--src/control/Pickups.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index eb772e13..01a28193 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -158,12 +158,12 @@ CPickup::GiveUsAPickUpObject(int32 handle)
}
bool
-CPickup::CanBePickedUp(CPlayerPed *player)
+CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
- (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
+ (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
@@ -219,7 +219,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
// if we didn't then we've got nothing to do
- if (isPickupTouched && CanBePickedUp(player)) {
+ if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
switch (m_eType)
{
@@ -483,14 +483,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
return true;
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
- player->m_fArmour = 100.0f;
+ player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
return true;
} else if (modelIndex == MI_PICKUP_INFO) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_HEALTH) {
- player->m_fHealth = 100.0f;
+ player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
return true;
} else if (modelIndex == MI_PICKUP_BONUS) {