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-rw-r--r--src/control/Garages.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 3d12d4a2..c3542d27 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,11 +1,10 @@
#pragma once
-#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
+#include "Lists.h"
class CVehicle;
-class CCamera;
enum eGarageState
{
@@ -183,6 +182,10 @@ public:
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool Does60SecondsNeedThisCarAtAll(int mi);
+ bool Does60SecondsNeedThisCar(int mi);
+ void MarkThisCarAsCollectedFor60Seconds(int mi);
+ bool IsPlayerEntirelyInsideGarage();
bool IsPointInsideGarage(CVector);
bool IsPointInsideGarage(CVector, float);
@@ -255,6 +258,7 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void StopCarFromBlowingUp(CAutomobile*);
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
static bool IsCarSprayable(CVehicle*);
@@ -293,4 +297,6 @@ public:
}
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
+ static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
+
};