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-rw-r--r--src/control/Darkel.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 1356638f..722ebbcd 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -16,7 +16,7 @@
#include "Vehicle.h"
#include "GameLogic.h"
-//--MIAMI: file done except TODO
+//--MIAMI: file done
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -295,11 +295,16 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
+#if (defined FIX_BUGS || !defined GTA_PS2)
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
+#if (!defined FIX_BUGS && defined GTA_PS2)
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
player->GiveWeapon(fixedWeapon, 30000);
player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
@@ -403,6 +408,6 @@ CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->MakeChangesForNewWeapon(player->m_currentWeapon);
- //player->RemoveDriveByAnims(); // TODO(MIAMI)
+ player->RemoveDrivebyAnims();
}
}