summaryrefslogtreecommitdiffstats
path: root/src/control/CarCtrl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r--src/control/CarCtrl.cpp96
1 files changed, 50 insertions, 46 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 9b2bd4f0..702bd411 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void
CCarCtrl::GenerateRandomCars()
{
- if (CCutsceneMgr::IsRunning())
+ if (CCutsceneMgr::IsRunning()) {
+ CountDownToCarsAtStart = 2;
return;
+ }
if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){
GenerateOneRandomCar();
}
else if (--CountDownToCarsAtStart == 0) {
- for (int i = 0; i < 50; i++)
+ for (int i = 0; i < 100; i++)
GenerateOneRandomCar();
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
}
@@ -300,9 +302,14 @@ CCarCtrl::GenerateOneRandomCar()
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
case BIG:
case TAXI:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case MAFIA:
case TRIAD:
case DIABLO:
@@ -316,7 +323,7 @@ CCarCtrl::GenerateOneRandomCar()
pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
if (carClass == EXEC)
pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
- else if (carClass == POOR || carClass == SPECIAL)
+ else if (carClass == POOR)
pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
CVehicleModelInfo* pVehicleInfo = pCar->GetModelInfo();
if (pVehicleInfo->GetColModel()->boundingBox.max.y - pCar->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
@@ -354,7 +361,7 @@ CCarCtrl::GenerateOneRandomCar()
pCar->m_bSirenOrAlarm = true;
pCar->AutoPilot.m_nNextPathNodeInfo = connectionId;
pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
- CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
+ CBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
@@ -473,7 +480,12 @@ CCarCtrl::GenerateOneRandomCar()
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case BIG:
case TAXI:
case MAFIA:
@@ -548,16 +560,17 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
int32 model = -1;
while (model == -1 || !CStreaming::HasModelLoaded(model)){
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ // TODO(MIAMI): new car classes
if (rnd < pZone->carThreshold[0])
- model = CCarCtrl::ChooseCarModel((*pClass = POOR));
+ model = CCarCtrl::ChooseCarModel((*pClass = NORMAL));
else if (rnd < pZone->carThreshold[1])
- model = CCarCtrl::ChooseCarModel((*pClass = RICH));
+ model = CCarCtrl::ChooseCarModel((*pClass = POOR));
else if (rnd < pZone->carThreshold[2])
- model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
+ model = CCarCtrl::ChooseCarModel((*pClass = RICH));
else if (rnd < pZone->carThreshold[3])
- model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
+ model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
else if (rnd < pZone->carThreshold[4])
- model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
+ model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
else if (rnd < pZone->carThreshold[5])
model = CCarCtrl::ChooseCarModel((*pClass = BIG));
else if (rnd < pZone->copThreshold)
@@ -595,7 +608,12 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case BIG:
case TAXI:
{
@@ -696,7 +714,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
- if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
+ if (pVehicle->GetIsOnScreen()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@@ -722,7 +740,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
- !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
+ !pVehicle->GetIsOnScreen()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@@ -1641,41 +1659,13 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
- if (pTarget && pTarget->m_pCurGroundEntity &&
- pTarget->m_pCurGroundEntity->IsBuilding() &&
- ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
- ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
- CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
- int closestNode = -1;
- float minDist = 100000.0f;
- for (int i = 0; i < 12; i++){
- int node = pCurrentMapObject->m_nodeIndices[0][i];
- if (node < 0)
- break;
- float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude();
- if (dist < minDist){
- minDist = dist;
- closestNode = node;
- }
- }
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
-#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
-#else
- CVector(targetX, targetY, 0.0f),
-#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
- }else
- {
-
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
+ CVector(targetX, targetY, targetZ),
#else
- CVector(targetX, targetY, 0.0f),
+ CVector(targetX, targetY, 0.0f),
#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
- }
+ &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
int newNextNode;
int nextLink;
@@ -2741,7 +2731,21 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
+#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
+#else
+ return false;
+#endif
+}
+
+float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
+{
+ switch (type)
+ {
+ case 1: return 1.5f;
+ case 2: return 2.0f;
+ }
+ return 1.0f;
}